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Spectrum in game music?
Hi! I've been working on a slightly goofy heisting/sneaking type of game and I'm now making a small loop that will play in the background. I was wondering if there are any guidelines or something to keep in mind when making tracks like that, especially as they're there mostly to set the mood while allowing the players to talk with eachother without the music being in the way. I get that the music should probably loop nicely, but how long should I try to make it? Should it have different sections that are indistinguishable from eachother or should I stick to a simple rhythm and melody? Are there some frequency-bands that I should not fill or something? I'm still a complete noob at all of this so I'm sorry if this is a stupid question. Cheers!
Welcome Tero and Robbie!
Hello Tero and Robbie! Welcome! Sorry things have been a bit quite here lately folks - I have been working through getting our first full course recorded after being away at the NAMM show a couple weeks ago!
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Quick question for the veterans in the room...
Hey folks! As we start to scale the content here, I want to make sure the course material is grounded in reality, not just theory. Since most of you have "been there, done that," I’d love to tap into your hindsight. Looking back at your first few years, what’s the one skill or topic you wish had a "manual" back then? Or, put another way: If you could go back and gift your younger self a masterclass in one specific thing, what would it be? Drop a comment below—I’m curious to see where the common threads are.
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Welcome, Cedric!
Hey Cedric! Glad to have you here! Please feel free to introduce yourself!
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