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1 contribution to The Game Audio Company Academy
Spectrum in game music?
Hi! I've been working on a slightly goofy heisting/sneaking type of game and I'm now making a small loop that will play in the background. I was wondering if there are any guidelines or something to keep in mind when making tracks like that, especially as they're there mostly to set the mood while allowing the players to talk with eachother without the music being in the way. I get that the music should probably loop nicely, but how long should I try to make it? Should it have different sections that are indistinguishable from eachother or should I stick to a simple rhythm and melody? Are there some frequency-bands that I should not fill or something? I'm still a complete noob at all of this so I'm sorry if this is a stupid question. Cheers!
1 like • 12d
@Brian Sanyshyn Here's what I currently have. I'm trying to go for a smooth/jazzy/chill which encourages the player to a stealthy/sneaking mindset if that makes sense. Please keep in mind that I'm a beginner in making music, especially at mixing and mastering. I think I should balance out some of the instruments so nothing "pops out" too much but I'd be interested to hear what you think!
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Tero Jokela
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4points to level up
@tero-jokela-1753
Beginner to music production and making game music. Programmer and a fullstack developer by trade.

Active 8d ago
Joined Feb 5, 2026