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Groloks belt!
So following along with the sculpting videos, this stupid belt is the most technical thing thus far. Took me way longer than I'd like to admit to get it this way, but i think it looks good!
Groloks belt!
Just finished the final sculpting pass on the Half-Orc Barbarian – he’s all detailed up and ready to smash faces!
Hi all. I know a lot of you here are already enrolled on the course, but just in case you missed it, I’ve uploaded the last part of the tutorial where I walk through the final details – skin texture, clothing wear, gear refinements, all that good stuff. If you’ve been following along, or just curious how it all comes together at the end, this one's worth a look. If you’re thinking about giving digital sculpting a go (or want to polish up your own workflow), the course is still available at the early access price for another week or two – after that, I’ll be uploading the final module on supports and test prints, and the price will go up a bit. No pressure at all – just letting you know in case you’ve been on the fence about jumping in. 😊 Let me know what you think of the final sculpt too! Always love hearing your feedback. 👉 https://gumroad.com/products/uxser
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Just finished the final sculpting pass on the Half-Orc Barbarian – he’s all detailed up and ready to smash faces!
Head sculpting - creating tavern personalities for the Elfsong Tavern
Hey all. I hope you're all enjoying the weekend and making time for a bit of R&R with some hobbying thrown in! Someone on my Discord server requested a video about sculpting heads, and I happen to have done a session on my live stream recently making 9 different tavern patrons, so I thought it would be a good one to timelapse and do a bit of a voiceover on. I started each head using my default base mesh or one of the other sculpts that I'd already done, then us a combination of move, clay buildup, orb cracks and h polish to rework them to create 9 unique individuals oozing with personality! 2 of the characters are NPCs from the Elfsong Tavern who have names and a very brief description for me to work from, but the rest are just fillers and background for the tavern so all of them were made up on the fly or suggested by my stream viewers. At the end of the session I ended up accidentally sculpting the Chuckle Brothers (if you're not from the UK, you probably won't get that reference so heres a clip for you - https://www.youtube.com/watch?v=80yhsHVMrFg) If you're interested in the full 1 hour and 30 minute video with technical explanations of the sculpting technique and my decision making process, the full video will shortly be available exclusively for Patreon subscribers on https://patreon.com/ltminis
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Miniature Scale - Size Doesn't Matter!
How often do you see companies offering the same miniature in 32mm, 40mm, 50mm, 75mm and 150mm scales? Its become a lot more common since the advent of 3D printing, and in fact before consumer 3D printing this phenomenon was actually unheard of! The fact is that you cannot produce the same model in multiple scales by simply changing the size that it prints at, because scale is sculpted into the model. So what do I mean when I say "Scale"? With table top miniatures we're typically dealing in a set range of relative scales - this is not to be confused with modelling scales that are more precise and use a scale ratio such as 1:72 or 1:56. In wargaming miniatures, we typically deal in 6mm, 10mm, 15mm, 20mm, 25mm, 28mm, Heroic 28mm, 32mm, 54mm and 75mm. This is measured with the model in a T pose from the bottom of the foot to the eyeline of a standard human character. That's not to say that you can't have characters smaller or larger than that, but the level of detail on them should be relative and look consistent across a range. The image below shows our Captain Zed's Mercenary Company set - the characters are all individualised and have their own personalities and a variety of different body types and height differences, yet the scale is clearly uniform and they obviously belong in the same set. 54mm scale and up tend to be reserved for display pieces, whilst historical gaming is usually between 15mm-28mm. Games-Workshop pioneered the Heroic 28mm scale with miniatures that were 28mm scale in size but have comic book style exaggerations in the limb, head, hand and head sizes - rescale a heroic 28mm scale miniature to actual human size and it looks insane, but it reads great on the table and paints well so it became popular. In recent years we've seen a bit of a popularity shift more towards 32mm scale as a gaming standard because you can still get good detail but without having to comically exaggerate the features of the model. They also provide a nicer painting experience whilst not looking entirely out of place with 28mm miniatures. Everything we produce is by default sculpted at 32mm scale, with just a few exceptions with some of our display pieces. We can rescale them to 28mm for you by request without any significant losses as its not a huge leap, but trying to reduce them far beyond that is a big ask.
Miniature Scale - Size Doesn't Matter!
Miniature Sculpting Challenge 🗿🎨 BEES & MUSHROOMS!
Welcome to the Sculpting Challenge! This is a fun, creativity-driven event designed to push you out of your comfort zone, experiment with new ideas, and flex those creative muscles. You can sculpt digitally, work with traditional putties and clay, or even draw or paint your concept if you prefer (ultimately though we'll aim to get you doing these challenges digitally). The aim is simple: take a set of random prompts and combine as many as you can into a single, unique design. If you’d like to use the same random prompt method I do, I highly recommend Chuck Lukacs’ Fantasy Genesis — it’s packed with amazing artwork and creative tips:🔗 Fantasy Genesis on Amazon How the Challenge Works - You’ll be given a list of prompts. - Combine as many as you can creatively into one miniature concept. - You’re not expected to use them all — just as many as feel natural. - Post your sketches, WIP shots, and final designs in the replies of this post. - Be sure to support and encourage other challengers along the way! - I’ll curate submitted works into a shared gallery so everyone can enjoy each other’s creations. Challenge Rules ✅ 1. Work in 32mm scale 2. Create something new 3. No copying existing characters 4. Use reference images - you'll improve far less if you try to work straight from your head without building up a mental image library first! 5. No AI concepts - we're trying to train our brains! 6. Use any medium you like 7. The level of finish is optional 8. Invite others to join 9. Ask for help and support if you need it 10. Share your work 11. Have fun! This Challenge’s Prompts 🎲 For this round, the prompts are: - Bee / Wasp - Mushroom - Timid / Bashful - Swinging a Weapon - Electric Bolts - Pen / Paintbrush Remember — you don’t need to use all of them. Pick a few, combine them creatively, and make something weird and wonderful. Extra Resources 🎥 Watch the livestream sculpting demo where I tackled this challenge: YouTube Lin
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