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If I Started Selling Miniatures Today… Here’s Exactly What I’d Do
If I were starting my miniature-selling journey today with absolutely nothing — no audience, no platform, no clue where to upload anything — this is exactly the roadmap I wish someone had handed me. A friend messaged me yesterday asking how to make money from his sculpts, and as I walked him through the whole thing, it struck me that half the miniature community is trying to solve the same puzzle in the dark. So rather than repeat the advice one DM at a time, I thought I’d turn it into something useful for everyone here. This isn’t theory, guesswork, or “I watched a YouTube video so now I’m an expert” fluff. It’s what I’ve learned from years of selling minis, working across multiple platforms, getting things wrong, correcting course, and eventually figuring out what actually moves the needle. If I were starting again, this is the exact blueprint I’d follow — the platforms I’d prioritise, the ones I’d treat with caution, and the strategies that genuinely make a difference when you’re a one-person operation trying to get your sculpts out into the world. So grab a drink, settle in, and let’s get you selling your minis in all the places that matter. ***Before we start I want to make a note about SEO (Search Engine Optimisation). Get your preferred home page established early (a landing page on your own domain or your Patreon would be the best options). Any time you create a product, make sure you put a link back to that URL on there. Back Links (links from other websites to your own) are a big factor in SEO, and you shouldn't underestimate the power that a link on every product listing on every platform could possibly be for your home page!*** TIER 1 — HIGH TRAFFIC, HIGH VISIBILITY, HIGH POTENTIAL 1) Cults3D Traffic: roughly 8–10 million visits per month Commission: around 25% Why It’s Good: best traffic-to-sales ratio for miniatures and no monthly store fees My take:Cults is slightly chaotic behind the scenes, but it genuinely gets results. If you're going to sell STLs anywhere, this is the platform where most creators see their first real traction. Not the cheapest commission, but the visibility makes up for it. Bonus: it can import your models directly from Thingiverse, which saves a huge amount of time.
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Come and introduce yourself
Hi, thanks for coming! I just started up this Skool community in September so I'm going to be inviting people in and trying to build this community up. If you've arrive here and are wondering why there's not much going on, this is why. I'm working on my first proper zbrush sculpting course right now (check it out here https://dankelly1.gumroad.com/l/uxser) and it's almost complete as of the end of October. I'd love for this community to be a hub for like minded people who want to learn about the full ecosystem of miniatures. Whether you're doing this for relaxation and mindfulness or you want to turn miniature sculpting into a career and free yourself from the shackles of your 9-5 job, I'll be here to help you every step of the way! Please post an introduction and let us know who you are, what you do for a living, what level your miniature experience is at, and what skills you're looking to develop. Oh, and where you are in the world - it would be great to organise some in-person meetups if we start getting groups of people with common geography! Everyone is in the same boat so don't be shy! Oh, and if you had to pick one and banish one - Lord of the Rings or Starwars?! 😉
Female miniature “readability” vs “sexualisation”
Miniatures aren’t viewed like illustrations — they’re seen at arm’s length, under varied lighting, often while you’re focused on gameplay. Because of that, miniatures require exaggeration to read clearly on the tabletop. For male minis, exaggeration is usually accepted without question: broader shoulders, stronger jaw, thicker hands, chunkier silhouettes — it helps them read quickly. For female minis, the same “readability” push often means more prominent feminine features. But that’s where it gets tricky: the visual shorthand that makes a female miniature read as female can be easily interpreted as over-sexualised, even when the actual intent is purely functional and design-driven. It could also come across as objectively ridiculous in terms of them having combat heels and boob plate on their armour and the like, but again it all adds to the visual cues of the model being female rather than a male with a smaller frame. My honest situation: I’ve avoided pushing female exaggeration for a long time and have leaned toward a more subtle style. But I’m not sure that’s always the best solution for tabletop clarity — and I don’t want to make design decisions based purely on my own assumptions. So I’d love your input: What do you prefer in female miniature design? A) Exaggerated for clarity — instantly reads as female on the tabletop B) Subtle / grounded — more realistic proportions, reads when viewed closer C) Mixed approach — depends on faction, setting, or character role And the key follow-up: - What specifically makes a female mini feel “over-sexualised” to you? - What specifically makes a female mini feel “clear and readable” to you? - Are there examples (games/ranges) you think strike the balance well? If you drop an A/B/C plus a sentence or two about why, that’ll give me a really useful compass for future releases. The 2 images are illustrations of my miniatures - the grey one is the "usual" standard of female miniatures I create, and the coloured one is a selection of the "pinups" that I've done to date to highlight the differences. I'd also note that the clothing on the pinups is deliberately scanty for obvious reasons - I'm looking more at the physical proportions than the attire in this respect.
Female miniature “readability” vs “sexualisation”
What do you all want to get from being here?
Hi all! We've had quite a few new members in lately which is great but the group activity has been really low. Lets get a bit of focus and start getting you the content that you came here for. I'd love to hear from everyone to find out what you want. Sculpting tips and tutorials, painting guides and tips? Help dialling in your 3d printer or getting perfect supports? Help and guidance for monetising your work? vote in the poll, but lets see your specific needs and wants in the comments.
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5 members have voted
🎨New Year Painting Challenge🎨 plus a £10 gift voucher for participating!
🎉 Happy New Year, you wonderful paint-splattered legends 🎉 New year. Fresh brushes. That one miniature you’ve been “saving for when I’m better”… yeah, that one! Rather than vague resolutions like “I’ll paint more this year” (we all know how that goes), I want to kick off a simple, focused New Year Painting Challenge that actually levels up your skills. 🎯 THE CHALLENGE! Pick ONE core painting skill to focus on, then paint a miniature with that as your main goal. Not perfection. Not speed. Just intentional improvement. Here are a few suggestions: 🧑‍🎨 1. Flesh with Depth & Life No more flat, peachy humans that look like they’ve been stored in a drawer since 1997. Focus on: - Adding thin glazes of purples and reds in the shadows - Creating depth through mixing colours into your fleshtones, not just darker or lighter flesh tones - Making skin feel alive, not sun-burnt, flat or plastic Bonus points if the miniature looks like it has blood in it rather than being carved from spam (tangent - if your brain just kicked into the Monty Python Spam song, you're definitely one of my people! haha!). ⚔️ 2. Non-Metallic Metal (NMM) Love it or hate it, NMM forces you to understand light properly. There is no hiding here. I committed to NMM last year with Crystal Collapse and seriously have been regretting the choice, but I'm happy with the look of it and I feel like I've improved a lot over the year. Focus on: - Clear light placement - Strong contrast - Use of a variety of colours - Selling the illusion of metal, not just blending for the sake of it Even a single sword or shoulder pad counts. You don’t need to NMM the entire miniature and lose the will to live - trust me!! 🛡️ 3. Battle Damage & Wear This is one of the most underrated skills in miniature painting and makes any model look more believable. Focus on: - Painting non-sculpted damage (a thin dark line and then highlight the bottom edge of the line. - Scratches, scuffs, worn edges - Subtle cracks in armour, chipped paint, tired leather
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🎨New Year Painting Challenge🎨 plus a £10 gift voucher for participating!
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