Imagine chess with no time limits. That’s exactly how the earliest tournaments were played: games could drag on for hours (sometimes 8–10 hours per game!), and particularly slow players could try anyone’s patience. For example, one game between the famous Howard Staunton and Pierre Saint-Amant in 1843 lasted about 14 hours – a true test of endurance! Unsurprisingly, by the mid-19th century, the idea of time limits began to emerge. The French player Saint-Amant himself proposed introducing restrictions back in 1836, but the idea wasn’t supported at the time. It wasn’t until the 1860s that experiments began: first with hourglasses and pocket watches. In 1861, at a tournament in London, a set of two pendulum clocks was used for the first time. And in 1883, the classic dual mechanical chess clock with a toggle button appeared – a design that would remain largely unchanged for the next century.
Time control radically transformed chess. On one hand, it disciplined players: no more dragging games until midnight. On the other hand, it added a new layer of tension: the race against the clock, the notorious time trouble, when the brain operates at its absolute limit. Over time, different fast-play formats emerged: blitz (e.g., 5 minutes per game) and even ultra-fast bullet (1 minute per game!). Nowadays, the ability to calculate variations quickly is just as important as the ability to think deeply.
Interesting Fact: Initially, exceeding the time limit… didn’t result in an instant loss, but incurred a fine! Essentially, extra time could be “bought” with money. That trick wouldn’t work today – the flag falls, you lose, end of story.
❤️🔥 – And they say time can’t be bought!
🐕🦺 – [Meme reference to buying time when losing to an older player]