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Life of Gamification design is happening in 4 days
A way to avoid Gooodhart's law!?
Data is not the magic. The framing is. Gamified L&D environments can take boring data and turns it into an emotionally charged storyline, character arc, a bragging right, or a personal memory. So the value is not the number. It is the interpretation. Which is exactly the opposite of what organisations most oftne do with their KPIs/dashboards. Most dashboards present information as statistics. What if we present information as a protagonist’s journey? Huge difference.
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A way to avoid Gooodhart's law!?
A kind of epidemic that is spreading...
I just had a (friendly) discussion with a colleague from gamification. It struck me that it is becoming increasingly common for a behavior-oriented approach to be labeled as gamification simply because it addresses a human need (which every behavior-oriented approach does). First, this is complete nonsense from a scientific point of view. Just because something plays on a person's loss aversion, for example, does not mean it is gamification. And secondly, because gamification wants to be everything (if you go by what many providers in this field say), outsiders don't really see it as a discipline with a ‘profile’. This in turn leads to ‘zero’ USP and makes it very difficult to argue and demonstrate its real benefits.
Good morning, everyone, and good luck with today's work!
Is there something special you are working on today?
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Well... that sucks.
So talking about the #dailylive of a #gamification #designer, I just finished working on a new website for a client that no longer exists. They closed the company and didn't care to let me know before I finished the work. Yes, they paid a part but I was left in the dust. So... sometimes it sucks. It just sucks.
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