Dear group,
We probably don't need to talk about the last two years with AI. Amazing. And Gemini 3's latest “leap” is also incredible. This brings us to one question:
For us as engagement designers, or more precisely, gamification designers, what exactly does this mean?
From my point of view, AI solves one of the most time-consuming steps in the portfolio of a gamification agency: the final creation of the interaction. Any digital scenario can now be created in no time at all. Whether it's a serious game, a simulation, or a corresponding feedback system built directly into existing software. AI can do it. If we prompt it correctly. Admittedly. But it can do it.
This means one thing: the “packaging” of gamification design has become ubiquitous and is NO LONGER a unique selling point. It is no longer a competitive advantage.
This puts the focus for successful gamification designers in the future (IMHO) 99% on knowledge of psychology, organizational systems, the processes to be gamified, and the like. This will overwhelm a lot of current providers and flush them out of the market. But it will also bring an incredible amount of ‘dregs’ into the market. Because now, suddenly, anyone can build a pixel game, purely from a technical standpoint. And the past has already shown that many people think that's what gamification is all about.
However, there will also be a completely new “high-end league” for gamification consultants. These are the ones who focus specifically on the “how & why” of building something, rather than the “what.” The ‘what’ (the final visual result) will become mass-produced. And this is exactly where those who can ask the perfect questions will stand out, prompting the customer and the ‘how & why’ to ultimately arrive at the right ‘what’.
This is our time!
It is Bernardo's and my ambition to shine together with you here in terms of the “how & why.” Whenever you have specific topics related to this, let's solve them together as peers in this group!