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MASTERING MODIFIERS
Hello Adventurers - Another post coming to you from the CPawx Centre for People Who Can't D&D Good and Wanna Learn to do Other TTRPG Stuff Good Too! Check out the video in the classroom. Today we'll learn the basics of MODIFIERS - little score bonuses that help improve your rolls. MASTERING MODIFIERS Each of the six core D&D abilities has a modifier, which is determined by their respective score: 10-11 is the human average ability score. That gives you a modifier of +0. Then you move up by twos: 12-13 is +1; 14-15 is +2; 16-17 is +3; 18-19 is +4; and 20 is +5. In some cases, you can have a modifier that is lower than 10, which will give you a negative score. That's obviously not ideal. Whenever you make a roll that requires you to use a modifier, you'll roll your d20, then add or subtract your modifier from the total shown on the die, to get your final score. For example: You attempt to walk a narrow ledge and your DM asks you to make a Dexterity check. You have a Dexterity ability score of 17, which means your modifier is plus 3. You roll your d20 and get a 15 on the die, then add your +3, giving you a total of 18 - probably good enough to pass the check. Well done! And also well done for MASTERING EVERYTHING ABOUT MODIFIERS! I'm your Forever DM CPawx, we will see you next time!
MASTERING MODIFIERS
Dungeon Master Series: Prepping for your first campaign
Greetings, would-be Dungeon Masters! This is the first video in a series devoted to those who want to be in charge - Dungeon Masters! We'll talk how to prep for your first campaign, and I'll throw in some anecdotal tips. Links: Dimension 20 Naddpod
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Dungeon Master Series: Prepping for your first campaign
TOPIC OF THE WEEK: D&D 5.5e CLASSES
Happy Monday, Adventurers! This week we dive into CLASSES, specifically for D&D 5.5e. Never fear, we'll visit the Cosmere classes soon enough! Explore the core 12 classes at a very basic level in this video, and make sure to note your faves - we'll be going into more detail about each class later. Check it out in the Classroom - in the future, videos will appear here. Classily, CPawx
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TOPIC OF THE WEEK: D&D 5.5e CLASSES
NEW TO ME: QUICKBUILDER
Ahoy, Adventurers! Today, a bonus, non-scheduled post about DNDBeyond's Quickbuild feature. Much shorter than the "Rolling your first PC" one, so check it out! And if you want to try it: DNDBEYOND QUICKBUILDER Quickly, CPawx
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NEW TO ME: QUICKBUILDER
HOW TO ROLL YOUR FIRST D&D 5.5e CHARACTER
Greetings, O Patient Adventurers, A long one for you today. Our first video in a hopefully-longlasting series of HOW-TO's. This one covers making your first PC for D&D 5.5e (the most current version). It's a long video but covers all the basics. If it's TOO long, let me know! I'm already coming up with ways to break things into shorter chunks. Also, watch for a QUICKBUILDER post tomorrow - this is a feature that is new to me and I think you'll like it. I'm also going to be adding this to the Classroom tab - I haven't done this before, so hopefully it works! For now (and for everyone who has joined) these will be free, but eventually I think the classroom stuff may be behind a tiny paywal. So watch while you can! Links to stuff in the video: D&D Beyond - my go-to for making online characters My Arcana Notebook (I don't think they have this specific one anymore but they have lots of cool stuff) My Twitch account - why not follow if you aren't? I'll be doing lives on there, including talking about the app I mentioned. Tired-throatedly, CPawx
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HOW TO ROLL YOUR FIRST D&D 5.5e CHARACTER
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