Hello Adventurers! I'm branching out! The short-form content will live here in the classroom eventually, but it will also populate my new Patreon called The CPawx Centre for People who Can’t D&D Good and Wanna Learn to do Other TTRPG Stuff Good Too. Until I can find time to actually film the videos, I will post the text version here so y'all can hopefully learn a thing or two! First up: EVERYTHING YOU NEED TO START PLAYING D&D 5.5e! First, to start playing d&d, you need players. And also, someone to run the campaign - a dungeon master. The DM creates the adventure, and the players bring it to life. You’ll need access to game resources - specifically The Player’s Handbook. You can get the physical copy if you’re oldschool, or use DNDBEYOND.com. Next, get some dice! More on them later, but to start, you need at least one set of 7 specific dice: a 20-sided die, a 12-sided die, two 10-sided dice, an eight-sided die, a six-sided die, and a four-sided die. And of course, you’ll need a character sheet. Physical or online, you’ll use this to track everything about your character, from your skills to your weapons to your health. An optional but fun accessory to acquire is a mini - if you’re playing in person and the DM will have physical maps, a mini is a fun way to represent your character - and also helps you visualize where you are in the world. And that’s EVERYTHING YOU NEED TO START PLAYING D&D. With Wisdom, CPawx