I'm a 3D artist and I work on a game prototype with a couple of other people, and I've also done some commissions in the past.
I'm learning Python for Blender with a specific goal in mind: I want to make an addon that helps me rig and animate characters and if possible, also prepares them for export to the game engine. I think the manual rigging workflow in Blender right now is not very efficient, especially for rigs that are a little bit more advanced. And you have to rely on a ton of smaller addons that fill up your N-Panel. 🫠
So, yeah, I know, kind of an ambitious goal with my limited experience. But at this point, I have created a couple of Panels and Operators, so it doesn't seem impossible anymore.
Basically, I want this addon to do three things:
1) Help with rigging, it will be able to place bones quickly, add constraints to multiple bones and setup drivers. The goal is to speed up the creation of complex rigs, like the face rig of Storm, by Blender Studio. I've taken the course, where they explain how they created the rig and I basically want to automate the steps involved.
2) Help with animation by supporting temporary rigs and space switching, similar to the ones that Animation Sherpa / Laura Lico uses
3) Bake the animations and export the game rig + animation to the game engine.
So, in summary, hello, I know, this reads much more like an accountability post than an introduction. 🙃
Expect more of these rambling posts from me, I spend way to much time writing those. Thanks for reading all of this to the end. And you all have a nice day.