3D Gradient Background using CC Particle World
Hey everyone. I just put together a tutorial on how to make a procedural gradient background that actually reacts to camera movement. Most people use Gradient Ramp or 4-Color Gradient, but this method uses CC Particle World so you get real depth when moving a camera. I attached the video and the project file below for you to use. Here is the quick breakdown: - Create a solid with CC Particle World. - Set Physics to "Cone Axis" and increase Resistance to 1 so particles slow down and hang in the air. - Switch Particle Type to "Faded Sphere" and make them large. - Add CC Lens and Turbulent Displace to blend the shapes into a smooth liquid look. Since it uses particles, the background isn't static, so you can fly a camera through it without it looking flat. Have fun with the files and let me know if you have any questions.