Hey everyone.
I just put together a tutorial on how to make a procedural gradient background that actually reacts to camera movement.
Most people use Gradient Ramp or 4-Color Gradient, but this method uses CC Particle World so you get real depth when moving a camera.
I attached the video and the project file below for you to use.
Here is the quick breakdown:
- Create a solid with CC Particle World.
- Set Physics to "Cone Axis" and increase Resistance to 1 so particles slow down and hang in the air.
- Switch Particle Type to "Faded Sphere" and make them large.
- Add CC Lens and Turbulent Displace to blend the shapes into a smooth liquid look.
Since it uses particles, the background isn't static, so you can fly a camera through it without it looking flat.
Have fun with the files and let me know if you have any questions.