3D Gradient Background using CC Particle World
Hey everyone.
I just put together a tutorial on how to make a procedural gradient background that actually reacts to camera movement.
Most people use Gradient Ramp or 4-Color Gradient, but this method uses CC Particle World so you get real depth when moving a camera.
I attached the video and the project file below for you to use.
Here is the quick breakdown:
  • Create a solid with CC Particle World.
  • Set Physics to "Cone Axis" and increase Resistance to 1 so particles slow down and hang in the air.
  • Switch Particle Type to "Faded Sphere" and make them large.
  • Add CC Lens and Turbulent Displace to blend the shapes into a smooth liquid look.
Since it uses particles, the background isn't static, so you can fly a camera through it without it looking flat.
Have fun with the files and let me know if you have any questions.
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Orlando Saa
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3D Gradient Background using CC Particle World
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