I asked Gemini 3 if AntiGravity could be used to make a game in Unreal Engine and it surprised me that it could. It gave me this and I am going to try and see what it can do. Keeps me busy and out of my wife's hair.
The Ultimate AntiGravity Prompt (UE 5.7.0)
This prompt integrates every decision we've made: the engine, the free code base (Lyra), the low-cost server tools, the PCG world generation, and the aesthetic goal.
Copy and paste this comprehensive prompt into your Antigravity planner:
Goal: Create a server-authoritative, procedural, multiplayer survival game prototype inspired by Valheim.
Engine: Unreal Engine 5.7.0
Asset Integration:
- Networking Core: Use the Lyra Starter Game's C++ and Plugin architecture as the primary structural foundation.
- Server Build: Integrate the Easy Dedicated Server Plugin to handle all server compilation and deployment.
- Server Discovery: Integrate the Multiplayer Server Browser Plugin to create a lobby UI that lists available game sessions.
- Aesthetics: Utilize meshes from the Procedural Nature Pack Vol 1 and apply a stylized post-process material for the Valheim look.
System Generation (Prioritized Order):
- Networking Setup: Modify the Lyra project to connect directly to the server list provided by the Multiplayer Server Browser and launch the dedicated server executable built by the Easy Dedicated Server plugin.
- Procedural Biome Generation: Implement the PCG Framework to use Perlin noise and create the Meadows and Black Forest biomes. Populate these biomes using the specified Nature Pack meshes.
- Core Survival Systems: Implement a replicated Inventory Component and a basic Crafting Logic that can consume two resources (Wood, Stone) to produce one basic item (Campfire).
Provide all required C++ code, Blueprint graphs, and configuration settings.