If you're new, don't waste a week comparing tools. 😱
Pick the path that gets you to a tiny playable game fastest. 🚀
Short practical breakdown:
- Never coded → ChatGPT / Claude + tiny browser game
- Designer / creative → sketch the screen, action, fail condition
- Rusty dev → OpenCode / Claude Code
- Mobile goal → web first, mobile later
- Steam goal → web first, Steam later
- Money goal → prototype first, monetise later
The Long Boring 🥱 Explanation:
Never coded before?
- Start with ChatGPT or Claude and make a tiny browser game.
- Clicker. Reaction game. Memory game. Dodge game. Something stupidly small.
- Not Unity. Not multiplayer. Not your dream RPG.
Designer / creative?
- Start with the screen.
- What does the player do?
- How do they lose?
- Sketch that first, then get AI to turn it into a tiny playable loop.
Rusty developer?
- Use OpenCode or Claude Code.
- You probably know enough to get agentic. Just don’t point it at a giant repo on day one. 🤣
- Start with one small web game or one mechanic.
Want mobile eventually?
- Still go web first.
- Build the smallest browser version. If people actually play it, then think about mobile.
Want Steam eventually?
- Still go web first.
- Steam is a great goal, but it’s a rough place to find out your core loop isn’t fun.
- Test the tiny browser version first. Then scale it up.
Want to make money?
- Prototype first. Monetise later.
- First question is: can someone understand and enjoy the game in 10 seconds (or 3)?
My default advice:
Comment with your skill level + game idea and I’ll tell you the simplest starting path.