Publishing and monetization
Are you planning to include any lessons about game publishing and monetization?
I noticed that most of the lessons are focused on browser based games. I think this is actually a great approach because with AI support, we can build and iterate on these types of games very quickly. The development process is simple, and many parts can be delegated to coding agents.
The question is what comes next: how do we publish and monetize these games?
Should we focus on game marketplaces and discovery platforms? Should we go into desktop games and platforms like Steam? Or should we explore mobile apps through the App Store and Google Play?
I'm still learning about the game industry, but from my initial observations, the mobile market seems to be very competitive and heavily focused on user acquisition and advertising.
Since we are focusing on browser based games, it would also be great to see some examples of platforms where these games can be published and how creators can monetize them.
Are there any recommended marketplaces, game portals, or distribution platforms for browser games? I'm curious what the common monetization models are there, whether it's ads, sponsorships, premium access, in game purchases, or something else.
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Damian Dąbrowski
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Publishing and monetization
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