One of my favourite games of all time, up there with FTL, The Binding of Isaac and Darkest Dungeon!
A sublime game, a perfect fusion of deck builder and rogue-like, my two favourite genres.
The team took community feedback and data analysis to the next level, every game creator can learn from this story.
They didn’t just guess what worked. They watched how people played, listened to what broke, and kept tightening the loop until the game became ridiculously replayable.
The lesson:
Your first version doesn’t need to be perfect. It needs to be playable enough to create feedback.
What game do you think has the best core loop ever?