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Created by Wyatt

TH
TryHard Studios

Public • 1 • Free

Memberships

Skool Community

Public • 84.2k • Paid

MaxFree

Private • 48.2k • Free

$100M Systems

Public • 184 • Free

2 contributions to $100M Systems
You Said "YES" 💍! (Start here)
Now be bold! Hey 👋 , I just want to remind you that you gave me a big “YES" when you joined! Lol Some simply said yes and some were supper pumped and said "HELL YEAAAH". Let’s get you engaged now! And let the GAME begin! (Next read my pinned post about “THE GAME”) what are your top 3 struggles when creating or growing your community on Skool?" P.S. my top classes unlock when you get points by engagement. Check the leaderboard to learn how!
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New comment Feb 9
3 likes • Jan 27
1. Being afraid of creating an online presence 2. posting content that isnt "perfect, ready or exceptional" 3. Task management and organization
0 likes • Jan 28
@Amir Khajavi this is a good question. I 100% need to practice talking to a camera without a person behind it.. I think it is more about being known. I’m learning to shed my old skin and tell me story rather than be ashamed of afraid of it. Everyone comes from something after all.. I will continue to think on this very question to see if I can get 7 layers deep on it
What is THE GAME? The great online game we are all playing!
We all play the great online game! The Game rewards community and cooperation over individualism and competition. You get points for being curious, sharing, and helping with no expectation of reciprocation. By increasing your surface area, you’re opening yourself up to serendipity. For good actors, the Game has nearly unlimited upside, and practically no downside. The best games, according to gaming entrepreneur turned top solo investor Josh Buckley, “are creating spaces that bring you into flow.” Buckley went on to lay out four elements of successful game design: 1. Frequent Feedback Loops 2. Variable Outcomes  3. Sense of Control 4. Connection to a Meta-Game All four are present in the Great Online Game, none more importantly than the connection to the meta-game. Getting good at the Great Online Game makes seemingly absurd things happen. Your business icon? In your DMs. That person whose videos you don’t miss? Just reached out for a collab. Your dream job? Reaching out to you to tell you why Company X might be a fit. A finite player seeks power; the infinite one displays self-sufficient strength. Finite games are theatrical, necessitating an audience; infinite ones are dramatic, involving participants... The Great Online Game is an infinite video game that plays out constantly across the internet. It uses many of the mechanics of a video game, but removes the boundaries. You’re no longer playing as an avatar in Fortnite or Roblox; you’re playing as yourselfacross Twitter, YouTube, Discords, work, projects, and investments. People who play the Great Online Game rack up points, skills, and attributes that they can apply across their digital and physical lives. Some people even start pseudonymous and parlay their faceless brilliance into jobs and money. The Game rewards community and cooperation over individualism and competition. You get points for being curious, sharing, and helping with no expectation of reciprocation. By increasing your surface area, you’re opening yourself up to serendipity. For good actors, the Game has nearly unlimited upside, and practically no downside.
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New comment Jan 27
1 like • Jan 27
Good thing I love games and puzzles. If only I could keep better track of the skills and items I've acquired so I don't need other people to remind me of the skills I take for granted every day.
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Wyatt Thomas
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1point to level up
@wyatt-thomas-5650
TryHard Studios, where we embrace the power of caring and trying harder. Putting in more effort is not only easier, but also incredibly fun! -BigW

Active 51d ago
Joined Jan 27, 2024
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