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Synth vs Compressor ADSR vs AR
It occurred to me that those of you who are trying to grasp / hear the concept of attack and release in your varied compressors but it's not quite clicking with you. Find a very simple free synth. Be sure it has an ADSR. Attack Decay Sustain Release Turn off all the LFO, Modulation, etc.. Most have presets and you can just use some of them. The ADSR will either be 4 faders or 4 knobs. A word of warning. Put a LIMITER after it. It's possible you could turn a knob and some of the resonant filters can really get away from you. Just so you don't blow out your ears or speakers. Ok, so load synth. Then load a preset. All you need are the most simple sounds. A bell, a chirp, a drum. Watch the ADSR changes. Don't be too concerned with the D S settings. If you load a patch with a low A then play the note and listen. It will have a fast attack like a snare drum. If it also has a low R as well it might sound like a click. Now raise the A and the sound might change from a snare to sounding like a fade in to only the ring of the snare. Just experiment with the A and R controls. You will easily hear the change in the shape and time of the sound. This is basically the same thing a compressor A R does. The problem is you may not hear what your compressor is doing in context of what you are listening to. The synth will at least let your ears / brain understand what you are supposed to be comprehending about the compressor. After that try changing the D and S controls. An analogy might be that they sort of tie into the knee and release as well. But the A R will certainly let you hear what you may have not been understanding because you couldn't really hear what the compressor was doing, especially transparent ones. All you need is the most simple synth you can find that has ADSR. Even the free ones are way more than necessary so no need to spend any money.
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Gain Staging
Here is a short video from my ProTools certification mentor. It has some great insight on gain staging. Hope it is helpful to someone. https://youtu.be/1PvmDJyQPTI
1 like • 1d
Here's a good one for Cubase but sure many things can be done in other DAWs. Important to listen to his reasoning for each method. https://www.youtube.com/watch?v=F6_S5_EdKy4
0 likes • 8h
@Nathan Hershfeld I guess that is what was confusing me. A VCA preserves all the gain staging he had spent the video obtaining. I watched it again and see what he is doing. I do the same thing but I call it my Mix Buss. So I have Folders >> Tracks >> Groups >> Mix Buss >> ST Out. So nothing on my ST Out except Meters, Analysis, Etc.. So my Mix Buss which is just a Group Track is basically the same as his Master Fader, provided I simply route to it and not add FX. In fact I could just name it Master Fader and have exactly what he has. I see what he was trying to get across now. I think what threw me was exactly what you mention. A Master Fader affects things and VCA preserves things and he said he didn't want to change anything he had already set up. I've watched some of his videos before for unknown reasons. I don't have ProTools. Probably came up in a playlist.
Need help with the Foundation First method
Currently I am working on the Final Mix assignment on MP101. I am trying the "Foundation"- method. I watched the instruction video several times and I get my Snare to -5 Db TP en the VU-meter around 0. Then I set the Kick to peak -5 Db TP. As soon as I combine them, my peak occasionally jumps to -2.2 Db TP when there's a fill on the snare (end of the chorus). I cannot seem to get them together at -5 TP. Or should I just focus an that fill? Can this be because of a build-up of frequencies? I tried EQ-ing things, that does not seem to get the job done. Any recommendations/tips? Or should I just wait the the Foundation-method and finish MP101 first? Thanks in advance!
1 like • 6d
@Anthony Story Something you could try while you wait. You have a Kick Buss and a Snare Buss. Make a Drum Buss and route them to it. Then try the same techniques you used on the individual drums. Also and maybe in combination with the Drum Buss effort try some automation on say just the snare bottom as an example. You should be able to zoom in and find where the two buss tacks you have are combining to give you that undesired peak. It could be as simple as dipping out just a bit. It's possibly that the two drums have a similar resonant frequency during that fill. I'll never forget a story an engineer told me once. They were recording in his house and when they played the tracks back, I think it was the bass I can't recall, but it got this strange sound. They checked everything. It ended up being a bowl or glass or something similar resonating on a shelf in the room that a mic picked up. Moral of the story, if you are that close, look/listen before you start changing things if it sounds good as is. ... and save as, save as, save as. I would be interested in what your mentor determines. I'm still getting around to watching all the videos. I enjoy the webinars.
0 likes • 23h
@G A Are you working with a full mix?. A couple of threads up is titled Gain Stage. Look at that. The OP posted a ProTools vid and I posted a Cubase vid. Watch those and be sure your tracks are prepped correctly in the recording process AND then again once ITB. After that try your Foundation routine. OR, are you saying you can't get a Kick, Snare, Bass to sit around 0VU(-18) / -5dBFS?
A "Sync Licensing" Offer
Hey guys - would love your thoughts on this. A guy on Facebook named "John M Stickel" is saying he wants to offer my a sync licensing opportunity for an indie game for my track "Mad World". I've asked for more information and he claims he's an independent contractor and said: "If you’re interested, just send your full name, phone number, email, and mailing address for the agreement draft. Totally optional, nothing is locked in without your approval." To which I said I need more information about the offer and his company before sending over personal contact and he claims that "Once I have those details, I’ll send over the agreement for your review." Like... this is weird, right?
A "Sync Licensing" Offer
0 likes • 23h
"Like... this is weird, right?" ---- Yes! Don't give out your personal info for something in return afterwards.
What's your DAW?
What DAWs is everyone using and why did you choose that particular one or more? Mine is Steinberg Nuendo 4.3. I also just got FL Studio.
0 likes • 1d
Cubase/Nuendo, REAPER. Starting to learn SpectralLayers and WaveLab Cubase/Nuendo are great for creating. Aside from all the mixing the compositional tools are great. -- ubiquitous support and training. A great deal of which is free and from top level trainers / users. Even Steinberg's top USA trainer. REAPER is just deep. Can route and configure almost anything to anywhere. -- Great support, training that is not quite as prolific as Cubase/Nuendo but some key people are pretty much readily available. The forum is a great community. The price is unbelievable $60 for 2 generations. Or if you use commercially and make over $20,000 it's $225. SpectralLayers and Wavelab are both ARA so they patch right in or standalone. Even after just a few hours of use, SpectralLayers is simply fun almost addictive.
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Tom Baldwin
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@tom-baldwin-8948
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Active 3h ago
Joined Dec 10, 2023
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