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Ooga Booga Game Devs

3.1k members • Free

Affinity Creatives

1.9k members • Free

Game Builder's Guild

71 members • Free

4 contributions to Ooga Booga Game Devs
4 likes • Aug '24
sfxr is good if you want to generate retro game sounds
Community Map + Share a pic of your workspace
The map is in its own dedicated tab up top. Comment below where you're at with a pic of your workspace!
Community Map + Share a pic of your workspace
3 likes • Aug '24
Currently In Australia
I might have stepped into something way bigger than me
Hi, as the title kind of suggests, i might have stepped into something way bigger than me (or specifically my programming knowledge), im no way near an intermediate-advanced programmer. I have done a bunch of C++ programming back in highschool mixed with a little bit of Java, then it progressed into a Junior Java backend developer (with very little experience) and then finally here i am trying to learn and figure out graphics/game programming. I'll just say that my progress so far was just being able to setup a project, make it work and being able to create a window with a background color and a nice orange triangle, which is basically nothing compared to what this group "requires" and provides considering i'm trying to use C++ (eventho im probably learning it as if it was C). What do you guys think? Is it fine for me to just hang around and learn new stuff? Or should i just step off and focus on something less challenging?
1 like • Aug '24
c++ is (almost) a superset of c, so you can usually copy C code and it will work fine as c++.
Thoughts on RayLib?
Just started looking at the Ooga Booga engine, and it reminded me a bit of RayLib (If you aren't familiar, RayLib is pretty similar, a C Framework for making games) Has anyone here used both? I'm curious what the differences are in terms of features/goals for the engine.
1-4 of 4
Taizeen Munir
2
9points to level up
@taizeen-munir-8888
I'm a person

Active 472d ago
Joined Aug 9, 2024