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Freelancing for Animators

11 members • $29/month

7 contributions to Freelancing for Animators
Thoughts about the expansion toward motion design/2D animation
Hey guys, So I've been thinking quite a bit about this yesterday. And got a little scared, a little anxious. Because I was thinking: "How can I go from zero, not knowing anything about a software like After Effects, to being confident selling this to clients ? There are people who know this tool like the back of their hand, how can I compete with this ?" There was a big imposter syndrome growing, and I have not even started yet. Having to learn a tool from basically zero, to make things that I'm not really used to, and hoping to sell work from that is SCARY. But then, I tried to think about it from another angle. Is there any tool, any software that I know, that I am familiar with, that I can use to create motion design ? The answer is yes. The answer is Blender. I've been using Blender professionally for 3D animation for around 5 years now. I won't say that I know everything about it, quite far from it actually. BUT I had opportunities to use a bit of everything for various projects and tests during my last job. Even did some light motion design like work with it. So I looked at what can be done with Blender regarding motion design, motion graphics, 2D cutout animation. And found a few promising and reassuring results: - https://www.youtube.com/watch?v=5QaW7oI5rTw Blender VS After Effects - https://www.youtube.com/watch?v=7yCBpdNeOnk Motion Graphics in Blender from the good reliable Ducky3D, who's videos already helped me a lot in the past for work. And he is teaching geometry nodes, which is a VERY powerful tool inside Blender that I was always interested in, and used a little in my last job as well. - https://youtu.be/AONniAlLjLg A few examples of some simple effects - https://www.youtube.com/watch?v=4ke0qX4dB1M This is what convinced me. Kurzgesagt style animation in Blender. I love Kurzgesagt, both their content and 2D animation style, and seeing that it's this easy to do something similar in Blender, all with tools I know, makes me more confident that I can pull this off.
1 like • 8d
@Philippe Duvin Yeah Blender is great ! As for your suggestion/answer to my question: I'll say something I said a few times already, it's scary. Honestly everything about this whole project is. I'm jumping into unknown territory. What you are suggesting seemed simple on first read. But then the questions and doubts came flooding. How do I approach this ? What do I do ? What do brands usually ask for ? How do I do a case study ? What's the workflow ? Etc... I'll need to do some research there. Find real examples of projects done for brands. ( if you have some or know about some, could you share some as examples ?) I'm excited about this. Truly. But damn am I lost as well ! I think it's normal though. Every new big project is in a way. Thanks again for your insights and support !
0 likes • 4d
@Philippe Duvin Thanks again for such a detailed answer Your final line made me realise I was not seeing this the "right" way. I feel lost yes, but as you said, am at the very beginning, at the starting line, and I think I somehow forgot that crucial point. I already watched modules 1 & 2, and I started gathering some color, brand references, thinking about names, etc... Nothing final yet of course, I'm still exploring Now for the 3 most urgent questions about working with brands. I have a lot of questions, and I think some if not most will be addressed in the module (like invoicing, what to charge and how to figure it out, where to find clients, deadlines estimation, etc...). But here are a few that comes quite often: - Something I've been wondering about a lot is assets. How common is it to have brand/clients send you assets they want animated ? Because I've always focused on the animation part, not the design part, whether it's character, props, etc... My drawing and 3D modeling skills are very basic, and I'm not great with color theory and this kind of things. Now, I know that this is all stuff I can learn, of course, but it takes time. So if a client wants a specific thing animated, like a character, a vehicle, a logo, etc... do they usually send files ? Do I have to reproduce them myself based on references they send ? Can I buy assets on asset stores and add that to the invoice ? (this last one is more for 3D tho). I know that we can set requirements, stuff we need to start working, but how far can we push that regarding assets ? - What are the usual kind of projects brands ask for ? What are the problems they would want to solve ? I'm having a hard time trying to imagine, "predict" this. I don't know if there is a default answer, or if projects are never the same and it's impossible to give a generic example that is encountered a lot. I never worked directly with brands or clients before, so I'm really a stranger regarding the corporate/branding world, and thus trying to project myself in a potential work scenario is hard.
Office hours day? What do you prefer?
Hey everyone! I've heard from a couple of you that Friday isn't ideal. I'm totally flexible and happy to move our session to a different day if that works better for the group. Since we're still a small crew, let's take advantage of that and find a time that suits everyone. What day of the week would you prefer? Just drop your preference here and we'll figure it out together.
1 like • 10d
For me ideal times would be: - Tuesday, Thursday, same time. 5pm CET to 6pm - Saturday and Sundays as well, same time works well. Not later, because after that I have other commitments I hope we will find a time that suits everyone !
Are You Ready to Freelance? Take the quiz (2 min)
Hey everyone,👋 I built a quick quiz that tells you where you actually stand when it comes to freelancing. 10 questions. 2 minutes. No fluff. It covers the stuff that really matters: pricing, positioning, savings, boundaries, network, client experience, and the one question most animators dodge entirely. At the end you get a clear breakdown of where you're strong and where the gaps are. Not a grade. Just clarity. 👉 Quiz "Are You Ready to Freelance" And if you're up for it, screenshot your result and drop it below. 😊 I'd love to see where this group lands. Could be a fun way to spot patterns and figure out what we tackle first inside the community.
Are You Ready to Freelance? Take the quiz (2 min)
0 likes • 10d
No big surprise there, I know I'm not ready yet
1 like • 10d
@Philippe Duvin I won't be able to be there Friday, I have other commitments on Fridays at the time of the call 🫤. Last week I was able to join because I was sick so I stayed home
I'd like to introduce myself, by sharing my background, goals, and general thoughts.
Hey everyone ! I thought I would share a bit of my personal reasons for being here, where I come from, where I'm at, where I'd like to be, etc... Maybe some of you have had similar experiences, similar questions, doubts, goals and so on. Please share you thoughts, opinions or personal experiences as well, let's grow together For those who were not here during the first call, hi, I'm Pierre, I'm French, I have a 3D character animation background, with a bachelor in game animation from a Belgian school (Haute Ecole Albert Jacquard in Namur). But life and opportunities made it so that my first (and so far, only) job in animation was not in games. (not counting the 3 months internship I did for the end of my studies, in a small indie games studio). I worked for 4 years in a small, slowly growing studio in Brussels, as the first and only animator, and most of the time, rigger as well, until I was laid off in 2024. I worked on projects that were at first, not very thrilling. Mostly for European institutions, satellites programs, airports, etc... I animated lowpoly planes and satellites on these projects for 2 years, then we started our first character animation project in the shape of a short movie for kids. And after that, character/storytelling animations projects started, slowly. I had to help on some 2D projects as well, despite having no experience or skills in that field. A small explanation video for a French institution (ANCV) on After Effect. And on a tv series, on ToonBoom Harmony. For both, I had no 2D skills, no previous experience using either software. And then comes the lay off, because there were no ongoing projects, we were waiting for the funding, but with no money I was paid for basically doing nothing, because there was nothing to do. The last months in the studio were a bit weird and mentally exhausting because of small tensions on the latest project, and I was getting a bit bored of basically going to work to do almost nothing interesting, so these first few months of unemployement were a bit of a breath of fresh air.
0 likes • 11d
@Philippe Duvin First of all, thanks for the kind words about my demoreel, I've been really putting in a lot of work in it for the past year and half, so it feels good to hear positive words on it from people seeing it for the first time. Now for your question, it is a good but tricky question. In both cases (Unreal/Generalist or Motion Design/2D) I need to learn and get more familiar with the tools. The ideal path, would be Unreal. Basically what is taught in this course that I've been eyeing for a while now: https://www.unrealforvfx.com/fundamentals I'll always try to find courses and ressources made by people who've been in the business and used the tools for a while (that's also why I joined this community, because you've been in that world for a long time and know what you are talking about). These are investments worth making in my opinion. What is taught in this course, is what I'd like to be able to do long term, and ideally make a living with. And these skills can apply to films, VFX and video games. BUT, the short term, realistic path, would be motion design. As you said, there is a lot of consistant demand (also I did not think about sharing a AE license, I'll need to explore that option). So, right now, I see a path in two steps (how long each step will take, I don't know yet, time will tell) - First - get familiar with After Effect/motion design animation, and hopefully get a relatively stable income from that. The goal being to stabilize. This would be the foundation on which I can build. - Second - During that time, on my free time, take the time to learn Unreal and generalist skills at a deeper level, and steadily build a workflow, with the goal of either becoming a dual profile (like the website you shared a few days ago) or transitioning fully into Unreal art. The dual profile option seems more likely to be viable long term, but who knows where I'll end up from here ?
What else can I do with my animation skills to open up more opportunities.
This is something I have been thinking about and had a conversation with Philippe and wanted to put it out here in the community. Other than 3D Animation what other aspects of animation could we add to our business. I was thinking motion graphics I have never done it but am ready to learn something new to add to the business.😀
1 like • 11d
@Philippe Duvin I'd be interested as well about AE ressources, please 😄
1-7 of 7
Pierre Klemm
2
9points to level up
@pierre-klemm-6179
Hi, I'm Pierre, a French 3D animator, looking to get started in the freelance world

Active 17h ago
Joined Apr 2, 2026
Brussels