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Owned by Philippe

Freelancing for Animators

12 members • $29/month

I help animators starting an animation freelance business and stop waiting for studios to call back.

Memberships

Free Skool Course

69.4k members • Free

Synthesizer: Free Skool Growth

42.4k members • Free

HyperAction

4 members • Free

Skoolers

182.9k members • Free

Creative Power

3 members • Free

36 contributions to Freelancing for Animators
Office Hours moved to Friday this week
Hey everyone, Quick heads-up: I have to move this week's office hours from Thursday to Friday, same time. Family stuff I can't reschedule, sorry about the last-minute switch. See you Friday. Bring your questions, your projects, whatever you're stuck on. I'll be there.😊 Philippe
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Ed Hooks Substack
Hey guys, just wanted to drop Ed Hooks's Substack for you to check. 👉https://edhooks.substack.com He's such a mentor to me and has such an incredible and extended experience in the animation industry, his words are always worth reading! Enjoy!
1 like • 10d
@Victor Perez Hey man! Thanks! Let's go for 200 😊
0 likes • 3d
Yeah same here and we exchanged by email afterwards. He was so nice, giving me advices in one of my scripts.
Picking your first course platform, without overthinking it
Hey @Michael Levy ! We talked about this in the Office hours and I told you I'd come back with a clearer breakdown. Sharing here so the rest of the community can use it too. Quick truth before we go in: the platform matters less than you think. The offer matters 10x more. Pick something good enough, launch, then optimize. You can always migrate later. Most people never need to. ⚠️ Skip self-hosted WordPress setups for now. Save yourself 3 months of plugins and headaches. The platforms split into 3 useful families. Pick the family first. 👉 1. Course-first (the course IS the product) Clean lesson experience, simple checkout, that's it. - Thinkific ($49/mo, no transaction fees). Cleanest builder. Best balance for most people starting out. - Teachable ($39/mo with 7.5% fees, or $89/mo with zero fees). Easiest setup, very mature. - Podia ($39-89/mo). Good if you also want to sell PDFs and run basic email from one tool. 👉 2. All-in-one (replaces 4 tools with 1) Course + email + funnels + community in a single dashboard. - Kajabi ($179/mo Basic). The most complete platform on the market. Only worth it if you're already making consistent revenue. - Systeme.io (free plan, paid from $17/mo). Genuinely free to start, no transaction fees. Best zero-risk option. - ClickFunnels ($97/mo Launch). Only if your strategy is paid ads. 👉 3. Community-first (engagement is the real product) The course is the entry point, the community is the value. - Skool ($99/mo Pro, what we use here). Also has a $9/mo Hobby plan but it takes a 10% cut on every sale, so Pro pays for itself fast. Dead simple, built-in gamification. - Circle ($89/mo Professional, 2% fee). More polished, more complex. Note: fees only drop to 0% on the Circle Plus custom plan, all paid tiers have a transaction fee. - Mighty Networks (Launch $79/mo + 2% fee, Scale $179/mo + 1% fee). Native mobile app, good for cohorts. They never go to 0% fees.
Picking your first course platform, without overthinking it
0 likes • 3d
@Michael Levy of course Michael! 😊
Office Hours #9 Replay
Awesome session! Don't mind my LONG moment alone at the beginning 🤣
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Office Hours #9 Replay
Sharing thoughts, questions and worries from the past week or so
Hey everyone, I hope you are all well and good This past week for me have been full of ideas, excitement, but also questions, reconsiderations and reflections on my current situation and what time will it take for me to get my first "accomplishment" ( like a first client, first paid invoice, something that says " this is the first success, let's take it further"). Small recap of where I am in my professional situation: - I have 2 months (including the current one) left of unempmoyement money. From July I'm on my own and with my savings. - Because my financial situation is in a bad spot, have been applying to jobs, both in animation studios and in my area, looking for part time jobs so I can have time to devellop my business. So far, I did not get a single interview, whether in a studio or in a local shop, bar, etc... where I applied. So quite unlucky so far, and I have been applying to studios months, and local businesses for weeks. Of course it does not mean I'm giving up freelancing. Quite the opposite. But I do need an income. On what I'm doing/working on at the moment. This is where things get a bit more chaotic - I'm nearing the end of the year long animation mentorship I enrolled in, it coincidently will end at the same time my unemployement money runs out. I'm working on a shot that I need to finish before July 4th, because at this date my Maya Indie license will end and I can't afford to renew it unless maybe if find a job by that time. So this shot is quite a big focus currently, and I want it in my demoreel. - Passive Income: I've been building my own character rigging system for quite a while now, using a Blender node based rigging addon called Mantis. When it will be finished, I'll be able to quickly rig whole characters with my own rig quite fast. Until last Thursday, this was a side project that I was working on and off, I didn't have any commercial plans with it. But then I tried to use Claude to find potential passive incomes using my skills. And I found one, on which my rig system play a key role. I'll collaborate with a 3d artist friend on that. This is what got me really excited. I've been thinking non stop about it, and how can we take it further if it works and gathers a community. But this is the passive income plan. Not the main income/clients plan ( tho maybe it could turn into this in the future if we establish ourselves steadily in that market) - Motion Design: The original main income/client plan in Blender. Now this is the part where I'm still trying to find my footing. I've been looking at artists who already use Blender for motion design, mainly to see how they used the software for this purpose, as K neved did before. There is not a huge amount, but the one who exists are doing really cool things. So I now have an idea on how to do basic things. I've been going back to Geometry Nodes as well (back because a few years ago I used it a bit). It's Blender's procedural modeling/creation tool. It's REALLY powerful, and I suspected it could be verrrry useful for motion design, so I'm relearning it properly because I'm convinced it will be very useful. It's also used for 3D motion graphics and that's how I learning it ( Ducky3D on Youtube. He is one of the best to teach this kind of things). I have a small ghost/personnal project in the works, with help from my best friend for a few non animation aspects. Waiting for him to get back to me on the script first draft ( I never wrote scripts before but he did) - Also, I recently been wondering about product animation. I know this is a potentially quite profitable alley as well. - And there is the gym explainer videos project. I looked for free gym machines/equipment 3D models to use in the MVP, had a specific one in mind. Finding goos free models in that category turned out to be harder than expected, but I found one that could fit. Need to tweak it if needed and rig it. My coach suggested what would be good to showcase for a demo, and I'll go with that.
1 like • 8d
Hey Pierre, thanks for sharing all this. Going to go through your points one by one as I read. 🔥 On the 2 months of unemployment money: don't set that up as your deadline to land your first client. 2 months is way too short to get something rolling realistically. Whatever decision you make over the next few weeks, don't make it from anxiety or panic. Try to think objectively about every path possible. The money pressure and the building of your business are two separate things, and you have to keep them separate in your head. That said, push harder on the job hunt. Grab your phone, call people, physically go to the shops. Don't take the easy route of just firing off emails. Be a little pushy. Walk into places, ask to talk to a manager, get a face in front of yours, get people to talk to. You only need one yes. Keep pushing on this. 🔥 On the mentorship and the shot: honestly, your demo reel is already good for a junior or intermediate animation role. Your animation skills are not your point of pain right now. If you didn't have the mentorship locking you in, I'd tell you to stop working on that shot and put that energy somewhere else. But since you're in it, finish it, ship it, and move on. 🔥 On the passive income (the rig system): I like the direction. Quick story. My friend Miguel Campos worked with me on ONI and built mGear, an insane Maya rigging system. The whole mGear thing is a point of entry. It's free, you just install it. What he actually sells is himself. He shows how good the system is, then says "if you want the creator of this system coming into your production to build your rigs, I'm available." Instead of selling the product, he sells the service. The product becomes the lead magnet. Worth thinking about for your Mantis-based system. Less friction for people to discover it, easier to gather a community around it. I wouldn't worry about a paid community yet. To build a community around a product, you need adoption first, and adoption takes time. Free is the way in.
0 likes • 8d
Thats awesome Pierre you are on the right track. Keep pushing 😊
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Philippe Duvin
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@philip-duvin-5032
25 years freelancing. €2M revenue. 150+ clients including Netflix & Amazon. Teaching animators to build sustainable freelance businesses.

Active 3h ago
Joined Feb 12, 2026