Had an idea so I sent it to a developer. Wish me luck :) if you are interested in, let me know, no deal has been struck yet. Character Voice Locking System (CVLS) โ A Feature Proposal for Resemble AI Submitted by: Jonathan Wilson / Studio of Worlds Category: Product Feature Proposal Date: June 2026 The Problem AI voice generation has solved quality. It has not solved consistency. Creators working in long-form narrative โ animation, serialized storytelling, games, film โ need characters who sound the same across hundreds of scenes, across months of production, across the full emotional range of a performance. Currently, achieving this requires rebuilding voice parameters from memory on every session, with no systematic way to lock, save, or reuse a complete character voice profile. The image generation community solved this problem with model sheets and character ICILs (Image Consistency and Identity Lock). Voice generation needs the same solution. The Proposal: CVLS โ Character Voice Locking System A saved, reusable character voice profile that functions as the audio equivalent of a model sheet. Layer 1 โ Base Voice Profile (The Lock) A permanent character record containing: Voice ID (selected from Resemble AI library or cloned) Gender Approximate age Ethnicity / cultural background Accent and regional dialect Baseline speaking pace Baseline pitch and tone descriptor Character notes (e.g. "raspy from years of smoke", "formal register", "never raises voice") This profile is saved, named, and recalled instantly. It is the character. It does not drift. Layer 2 โ Emotional Spectrum Mapping A pre-defined set of emotional states mapped to the locked voice, each with adjustable intensity on a 1โ10 scale: Neutral (baseline) Joy / Happiness Anger Rage Sadness / Grief Fear Disgust Surprise Tenderness Laughter Crying Whispering Shouting / Yelling Sarcasm Exhaustion Each state is not a binary switch but a dial. "Anger at 3" reads as irritation. "Anger at 9" reads as barely controlled fury. The creator selects the state and the intensity before generating.