@Katrina Wright Video games have been my life since a young age, as well! I mostly like JRPGs and idle games; in fact, I've been working on a semi-educational incremental idle game where you make a particle shoot through space by buying derivatives of displacement (start by nudging it for individual units of position until you can buy some velocity, then go for acceleration, jerk, snap, crackle, pop, lock, and drop), and finally Collide (prestige) with a celestial body to gain some Mass, at the cost of forcing your particle to grind to a halt. In Foundry VTT, I've been using Custom System Builder to make a functional Big Eyes, Small Mouth 4e system, as well as a module for D&D 5e system to make it work with Anime 5e (same creators as BESM 4e).