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Owned by Mathew

Teaching Superhero

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Experiential learning, games, and simulations. Exclusively for educators and trainers to level up student engagement and personal career success.

businessXP

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Quickly gain the skills of an entrepreneur and confidence of a business leader — by playing realistic simulations and games (or design your own).

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The Game of Skool

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Tiny Games Club

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19 contributions to Tiny Games Club
Choices!
Does anyone ever feel like the sheer amount of choices for the platform to build the game causes analysis paralysis? Unity, Unreal, Horizon Worlds flavor of unity. I get stuck worrying or wondering if the mechanic I desire to build will even be possible. And then let’s not even get started on whether you want to release for a specific distribution pc, android/mobile web. Any pointers?
2 likes • 21d
Choose based on your current and future career objectives. I haven't investigated all the platforms for a few years now, but when I last did, I summarized them into three groups as follows (beware my info may be old now): Unity or Unreal if you plan to make the most advanced games and if you want to port to gaming platforms. These platforms have a higher learning curve. But both are mature, widely used, and more future proof than other platforms. May also cost you $$$ depending the the license you qualify. Construct3, GameSalad, and others are good if you want to quickly develop a game with everything self contained. Easiest learning curve, fastest development time, great for getting started to learn the fundamentals without getting bogged down with the complex stuff. May not port to all platforms. Keep in mind that many app platforms are not really designed for games — if you want to build a game, choose a platform that is specifically designed for games — this will greatly narrow down the choices. Manually coding HTML, Javascript, etc. if you don't want to be locked into a platform and want to have skills that can be used accross industries. But best for online apps only as they typically can't be ported to gaming platforms and mobile. There are ways to make PC apps using this method as well. But learning curve is high and you have to string together a bunch of frameworks, so this is a lot to manage. Also keep in mind that most games never make any money so investing everything you have into one game is a huge risk. Sometimes it's better to develop quickly, get a sense of player interest, and then you can double down if it looks good and even start rebuilding on a better platform for the future.
Performance
I was thinking today that performance almost feels like the enemy of progress, wanting to show off someone your not is sure fire way to lose steam, ive been trying to let loose on performative stories I tell myself recently. Do I have to make a good post? Do I have to teach people something? Do I have to be valuable? Does my art have to be anything? Do I have to? I think a better mindset is do, do, do forget about the results just show up have fun, mess up, screw up, and do. Below just some drawings I've been having fun with for a game.
Performance
1 like • Dec '25
I think you are on the right track with this thinking.
1 like • Dec '25
@Daniel Becerra An early sketch of a personal finance board game.
Terrible Diagnosis for me…
I have hypophantasia. That means, instead of seeing an image on your mind, if you’re lucky, you see a flicker of an image. When I was young(like 3 years old) I had at least some visuals on my mind’s eye. But school took that ability… The main problem: I cannot imagine any graphical things until I see it… So what do you think? Is this a problem for my game dev career?
1 like • Dec '25
I recently learned of this condition. I think my son may have it, but it's not easy to diagnose with him because he has special needs and can't always articulate things like this. Having hypophantasia I think will certainly make things harder for you, but humans are pretty amazing at overcoming challenges. When I design games, products, etc., I spend a lot of time visualizing things in my head but eventually I really, really need to see it on paper or screen. So I draw out concepts and storyboards — often very rough, but it's good enough to allow me to move forward. Perhaps spend a lot of time drawing out your plans — it doesn't have to be pretty, but it will help you set the path forward. Take some drawing courses too.
Time
When i started this group I thought i was gonna have time to do all the things I had promised in my mind, play everyone's games and spend time giving feedback left and right, but thats not the way it happened, I have lots of things going on in life, and skool kind of became just an extra pressure. From the beginning I wanted to try this as an experiment and im glad Ive gotten to see everyone's stuff, and im still deciding what I want to do with this space if anything. But time is a factor, making games is and is going to continue being my priority as far as game development goes and its just where my heart truly is, im glad I've tried to make a community here and im glad I got to meet all yall. If you want to keep posting your games here, for now I'll keep this all up, if I decide to close down the community I'll let yall know, and I'll likely just rephrase the discord to be a place where yall can continue posting game progress and all that. Thanks for all your time you spent here!
2 likes • Dec '25
The effort made and experience gained is often more important than the outcome. Best wishes.
Do you have a dream game?
Dream games can be a bit of controversial topic at times, cause they do come with big scope and at times it might be too difficult to ever do aka making and mmo by yourself 🫠 But I think its fun to think about and share what your dream game could be, I have a few, but I would love to hear what you guys have thought up!
Do you have a dream game?
3 likes • Oct '25
Yup. Spent years building it with a small team. Thousands played it. But I realized that I designed what I thought people needed (and still do) versus what they want to play — plus, the world has changed a lot in the past 10 years. So, we are reimagining the entire gameplay and starting over.
1-10 of 19
Mathew Georghiou
3
15points to level up
@mathewgeorghiou
I create games & simulations that help you gain business skills & confidence super fast. Bio— entrepreneur, engineer, inventor, writer— Georghiou.com

Active 34m ago
Joined Aug 27, 2025
INTJ
Canada