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Owned by Mathew

Teaching Superhero

601 members • Free

Experiential learning, games, and simulations. Exclusively for educators and trainers to level up student engagement and personal career success.

businessXP

352 members • Free

Quickly gain the skills of an entrepreneur and confidence of a business leader — by playing realistic simulations and games (or design your own).

Memberships

OfferLab

9.5k members • Free

The Game of Skool

159 members • Free

Tiny Games Club

42 members • Free

BATCAVE TRAINING

100 members • Free

Restaurant Owners

791 members • Free

Synthesizer

33.1k members • Free

Kourse (Free)

114.8k members • Free

What Is Skool?

866 members • Free

Facilitator Club (Free)

9.6k members • Free

16 contributions to Tiny Games Club
Time
When i started this group I thought i was gonna have time to do all the things I had promised in my mind, play everyone's games and spend time giving feedback left and right, but thats not the way it happened, I have lots of things going on in life, and skool kind of became just an extra pressure. From the beginning I wanted to try this as an experiment and im glad Ive gotten to see everyone's stuff, and im still deciding what I want to do with this space if anything. But time is a factor, making games is and is going to continue being my priority as far as game development goes and its just where my heart truly is, im glad I've tried to make a community here and im glad I got to meet all yall. If you want to keep posting your games here, for now I'll keep this all up, if I decide to close down the community I'll let yall know, and I'll likely just rephrase the discord to be a place where yall can continue posting game progress and all that. Thanks for all your time you spent here!
1 like • 4d
The effort made and experience gained is often more important than the outcome. Best wishes.
Do you have a dream game?
Dream games can be a bit of controversial topic at times, cause they do come with big scope and at times it might be too difficult to ever do aka making and mmo by yourself 🫠 But I think its fun to think about and share what your dream game could be, I have a few, but I would love to hear what you guys have thought up!
Do you have a dream game?
3 likes • Oct 22
Yup. Spent years building it with a small team. Thousands played it. But I realized that I designed what I thought people needed (and still do) versus what they want to play — plus, the world has changed a lot in the past 10 years. So, we are reimagining the entire gameplay and starting over.
Board Game Designers!?
Who is working on a board game?! I am a board game designer working on a game right now called Cozy Lighthouse Keeper!
5 likes • Sep 27
Do you self publish your games? I design board game, mainly educational ones. I also have a game kit and guides that make it easy for others to design their own games. You can see my games at GoVentureGames.com . (Thanks @Andrew Matzureff for the mention.)
1 like • Sep 28
@Courtney Laschkewitsch nice! best wishes with your work.
What's your favorite Game Developing Platform?
Im sure ive almost heard everybodies, but I wanted to kind of formalize it here! Mine is Godot, ive been using it from the beginning, but im starting to explore other means of making games, been learning a bit of javascript recently. Anyways whats your favorite? or What do you feel most comfortable with! 🤔
What's your favorite Game Developing Platform?
2 likes • Sep 24
I don't program enough to have a favorite, but when I was tinkering a few years ago, I liked Construct3 and GameSalad. At the time, they seemed refined, somewhat widely used, and likely to stay alive — which is a real problem for a lot of platforms that don't get traction. For heavier dev requirements, we might use Unity.
How we fix obscure bugs with Catch & Correct
The best way to become a good programmer is to become good at debugging. When you build complex systems, eventually you will run into bugs that are nearly impossible to reproduce. Sometimes it's not our code — the bug is baked into the dev platform we are using and there is nothing we can do about it. Users will occasionally run into the bug ,but we won't be able to reproduce it. So how do you fix a bug that you can't reproduce yourself? We use an approach I call Catch and Correct. First, we identify the symptoms of the bug — as reported by our users and through our deeper investigation. Then we add code that looks for those symptoms and corrects the problem while it happens in real time. Since we can't fix the bug itself, we fix the consequences of the bug so that the user can continue playing — perhaps without even knowing that something happened.
How we fix obscure bugs with Catch & Correct
1-10 of 16
Mathew Georghiou
3
21points to level up
@mathewgeorghiou
I create games & simulations that help you gain business skills & confidence super fast. Bio— entrepreneur, engineer, inventor, writer— Georghiou.com

Active 15h ago
Joined Aug 27, 2025
INTJ
Canada