Presets, Cues, Cue Stacks/Lists, Sequences, and Executors
These terms are most commonly used in professional lighting consoles such as those from MA Lighting (e.g., grandMA3) and ETC (e.g., Eos). The exact terminology varies slightly by brand, but the core concepts are similar. Hereโs a clear breakdown of each term and how they relate to each other: 1. Presets Building blocks (raw ingredients). A preset stores a specific value for one parameter (or a group of related parameters) that you can reuse. Examples: - A specific red color - A pan/tilt position called โDownstage Centerโ - A gobo selection - A beam look Instead of recreating values every time, you reference the preset. If you update the preset, every cue using it updates too (if stored by reference). Think of presets like: ๐จ Paint colors in a palette 2. Cues A snapshot of the stage at one moment in time. A cue stores the state of fixtures (intensity, color, position, etc.) plus timing information. Examples: - Cue 1: Stage wash at 50% - Cue 2: Spotlight on Actor A - Cue 3: Blue night look Cues typically include: - Fade times - Delay times - Follow times Think of a cue like: ๐ธ A photograph of the stage look 3. Cue Stack/List A list of cues that play in order. A cue stack (sometimes just called a โsequenceโ depending on console) is an ordered list of cues that you step through during a show. Example:Cue 1 โ Cue 2 โ Cue 3 โ Cue 4 You can: - Go to next cue - Go back - Jump to a specific cue - Auto-follow cues Think of a cue stack like: ๐ฌ A scene list in a script 4. Sequence This term depends on the console. On consoles like grandMA: A sequence contains a cue stack. On consoles like ETC Eos: A cue list is similar to a sequence. The term โsequenceโ isnโt commonly used the same way. So in most modern systems: Sequence โ Cue stack 5. Executors The playback controls. An executor is a physical or virtual control (fader or button) that runs a sequence/cue stack. An executor can: - Play a cue stack - Control intensity via fader - Trigger effects - Run chases - Toggle sequences on/off