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2DAnimation101

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Creative 3D Community

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28 contributions to 2DAnimation101
[NEW TUTORIAL] Complete AI Animation in ONE Place (No Editing Software)
Hey there, You know how creating an animated short usually means juggling 3-4 different tools — a script doc, an animation app, a video editor, and hours of stitching everything together? What if you could skip all of that? I just dropped a new video where I go from a story idea to a fully finished animated short in minutes using ONE platform called Pai by Utopai Studios. No Premiere. No CapCut. No timeline editing at all. Now if you are like me, then you can take the finished animated sequence and edit it more to polish it as I show in the video tutorial today. Here's what blew me away: ✅ You write your script right inside the tool ✅ It generates characters you can actually approve and adjust ✅ You get full keyframe control, so it's not just "AI slop" ✅ You can export to 4K if you want to fine-tune in your own editor Whether you're just starting out or you've been animating for years, this changes the game for how fast you can go from concept to finished piece. 👉 Watch the full walkthrough here I show you the entire workflow step by step so you can follow along and try it yourself. 🔗 Try Utopai here
2 likes • 15h
I'll watch it later but is the course cancelled now as it's no longer necessary? 😮😉
1 like • 19h
Loved that, made me smile.
I did a little testing on video models available to me...
There are a lot to choose from but I have been chewing through credits quite quickly on Kling 2.6 and that's a moderately priced one. The wall I have hit with all of those tested so far is that there's no telling the AI that an Ork's tusks are part of the lower jaw and should move in conjuction with it. :D So I may have to admit defeat and drop the tusks. I've also been playing with LTX 2.0, the open source version. It's written to understand cinematography instructions instead of "prompt trickery" so you instruct it as though you were passing on the information to a real camera crew. So the 2nd video is after quite a lot of testing of that, twiddling the knobs and flicking all the switches underneath after reading the documentation... That said, it's done its fair share of dumb things with little more than a seed change. ;)
I did a little testing on video models available to me...
1 like • 3d
@Asma Omair Just out of interest, what model did you find was a better fit for you cost/performance wise?
3 likes • 2d
@Michel Diamantis Well my computer is not just for AI, I already had it for gaming and anything else I want to throw at it. I built a new one about 18 months ago which cost me around £2600/$3500 just for the base unit plus my time. It's got 32GB of ram and that's at it's limit for the video models. It would benefit from more but ram now is just silly money. I'm using an nVidia 4070Ti Super with 16GB of video memory. For mostly AI, you don't need as fast a CPU or GPU specifically, but you need memory. So for instance a lower tiered GPU would be fine, as long as it came with 16GB of video memory. e.g. a 5060Ti would be plenty, you wouldn't need the 5070 or 5080. But as I said, prices are high for anything with a lot of ram/video ram currently. 😮
2 likes • 3d
You have a lot of characters! They all look great though, very consistent style.
Great Nano Banana2
Wow. Nano banana 2 is a goldmine. Wonderful results in character consistency and high quality images. I have generated my all characters started in openart but as I checked nano banana 2 so I again created all my characters from here for my project "You, Me, and Him"
1 like • 5d
Is that 2 or 2.5? (2.5 is codenamed Flash I think?). I have been finding 2.5 just better at following prompts that 3.0 Pro so I'm struggling to see what benefits 3.0 has, if any. 🤷🏻‍♂️ I've not taken time to actually look into the model differences yet though.
1 like • 4d
Answered this myself when checking current model versions for another question. It's a new release, confusingly based on gemini flash 3.1.😄
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Mark Burrows
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80points to level up
@mark-burrows-8328
Network and systems engineer, hobbyist maker.

Active 15h ago
Joined Jan 30, 2026
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