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Copyright in the US
I am not a lawyer. I am an author who has filed for copyright in the past. If anything is unclear, get a lawyer and / or talk to the copyright office. https://copyright.gov/ https://copyright.gov/registration/ https://copyright.gov/registration/literary-works/ https://copyright.gov/about/fees.html I first registered a book for copyright in 2005. There have been changes to the process :) I have not read through all of the pages here - please read for yourself and / or get a lawyer. My copyrighted books are how to with words and pictures. I submitted them as literary works. Way back then, paper forms were the only method, but it looks like they prefer electronic filing now. Electronic filing is $45 / paper filing is $125. Both are cheap to keep your stuff yours. My understanding is that if you don't have an actual copyright, it is impossible to win in court. What I plan on doing for content that I care about and want to copyright: Create a book with text description of my characters and sketches / drawings of them. Write the story in book format and add images as the story unfolds. -- Filing copyright for a script is different. -- Print the book and comb bind it. Submit an electronic registration. There are some books that are sketches of the art for computer games. You don't ever have to sell your book. If you get popular, write a nicer book and copyright and sell it :) I think if you go with the paper filing, they put a copy of your book in The Library of Congress, which is very cool :) I don't know how AI is handled. If you include AI images or text in your book, find out what needs to be done before you submit (and perhaps get in trouble). There are also ways to submit video, but I have never done that. If someone wants to pirate a video and put it on youtube major film studios can't seem to stop them.
0 likes • 2d
I'm afraid the official stance in the US is that works created with AI are not eligible for copyright. "The U.S. Copyright Office (USCO) stance In a series of decisions and guidance issued in 2023, the USCO has clarified that works created with substantial AI input are not eligible for copyright protection in the United States. Since 1973, it has been the official position off the USCO that in order to benefit from copyright protection, works must be attributable to a “human agent”. Under the new guidance, “AI-generated content that is more than de minimis” should be explicitly identified and excluded from registration. In other words, the human-made aspects of AI-generated works, such as “prompt instructions”’, are eligible for copyright protection, while any output from, such as images in a text-to-image model like Midjourney, are not." This has been tested a number of times in court and the copyright claims have failed so a precedent has been set. In the UK it's a little more forgiving but if the majority of work e.g. the percentage of an image is AI produced, I understand copyright does not apply. I don't believe this has yet been tested in the UK courts but assume you don't have a lot of rights over "your" work.
Re-thinking my Marble approach for background consistency
As some of you know, I've been struggling with the output quality when trying to use Marble and have been trying lots of different methods trying to find an approach that works for me and my apparently picky nature. 🤣 I think part of this was that I envisioned possibly creating a half comic/half animated project in the future i.e. a comic with the odd animated segment. Or even using the skills for a full comic (I know I know, it's a video course). So the backgrounds for me are quite important... I have tried Marble as is, Marble with 3D input, 360 panoramas from a 3D input made by nano banana and several other approaches, some of which were better than others. Skipping Marble and just using the 360 panoramas is also actually semi viable but I really want to be able to move the camera. Over the past few days I've had a few breakthroughs in putting together a viable workflow for getting the best out of Marble. I went back to thinking how much better it looked in the hands of Open AI and it comes down to their "magic sauce". That is, they're post processing in AI automatically to clean up the image, this is a simple toggle in their interface. I have not tried it on Open AI but I think that's probably the best way to use it right now generally. I had initially tried to post process with NB but the scene I was working with just wasn't suited to Marble and it was difficult to fix. From this I've created a few guidelines for myself on what does work, these are; 1. Marble works best with open spaces. Bigger spaces are better, treat it almost like a HDRI background in a 3D scene. 2. Populate the outsides and add objects and props in later. In my bar scene I had small tables and bar stools in the area I wanted to shoot in. Where they were in view, Marble's resolution right now really isn't high enough to model these without them breaking up the moment you move an inch in the scene. Plus they obscured the ray casting to the bar or the seating behind and that broke up too. Leave them out in Marble, put them back in later. 3. 3D > NB2 panorama > Marble works well for control but you can just go straight from NB2 or use Marble's own editing, but it's a bit dumb still at this stage. 🙊
Re-thinking my Marble approach for background consistency
1 like • 5d
@Timothy Masters Yeah we'd already worked out some of those bits between us so they're just here as part of an end solution. The model got a bit better in the meantime and then the Open AI implementation where they mention how they improved it with post processing gave me an end goal. Can't always trust the marketing though! I do think they're pretty honest those two though, it goes a long way when they take the trouble to point out limitations. I'm now finally in a place where I can actually do my storyboards with more expressive camera positioning in the knowledge that I can fix them up afterwards when needed.
Module 3 Is LIVE. This is where your animation stops falling apart
If you have ever generated a great shot, felt excited, moved on to the next panel, and watched your character turn into a completely different person... this module was built for you. Module 3 is all about one word: Consistency. - Character consistency - Background consistency - Prop consistency - Wardrobe (clothes) consistency - Style consistency - Sound, Music, Voice Consistency All of it, shot by shot, the way a real director controls a production. If you are part of the AI Animation Masterclass... Access Module 3 here Here is what you are walking into: - You will build your Director's Reference System. Character reference sheets, prop reference sheets, wardrobe sheets. You will learn the exact prompts to generate them, and then use them as your source of truth across every panel you create. No more guessing. No more hoping the AI remembers what your character looked like three shots ago. - You will learn to work with 3D environments for background consistency. Using Marble, you will scout virtual locations the way a real filmmaker scouts a set. You will find your angles, plan your shots, and create a background that stays consistent across the entire scene. You will even learn how to add elements directly into a 3D space using Nano Banana, and how to connect two separate 3D sets so your story moves seamlessly between locations. - You will get a lesson that most tutorials completely skip. Your audience is smarter than you think. You do not need to show every single detail of the action. You do not need to animate a sword handoff, a transformation, or a complex object pass. You just need to show enough for the story to land. As a director, your job is to choose what people see, not to force the AI to do things it cannot do. This is one of the most freeing ideas in the whole course. - You will learn which platforms let you reference specific images. Freepik, Galaxy, Higgsfield, Dzine, OpenArt. You will know exactly which tools support the kind of image-locked consistency workflow this module teaches.
0 likes • 10d
@Mark Diaz OK, no problem, I will fill in some details of where I'm coming from. 😁 I didn't respond about the story because I did not feel it was relevant to the issue I was having. I joined the course to solve the technical problems, primarily backgrounds (surprise!) - not just consistency, but as replacement for the vast amount of time manually building one in blender for 3D animation which I have done previously. I could already do character consistency by training character LoRAs - though for Nano Banana I have switched to character sheets, but I'd done that before it came up in module 3. So reliable and usable backgrounds were the problem I needed to solve if I was looking at using AI for animation. I'm reasonably comfortable with the rest of the processes and workflow as I think this is my 5th or 6th animation course over the last 20 ish years covering different software and mediums. That said, I've been thorough and gone through all the videos and steps following the course fully and it's good content and a nice refresher since I'd decided to stop animating in 3D a couple of years ago due to time constraints. I also did your Cinematography for 2D animation course a few? years ago which is where you got my contact details from but I feel it must have been on a different platform then as it's showing 0% on here. The little story is really just a proof of concept. It's one I started in 3D a few years ago but I had my computer and lots of other tech stolen from my house about 2 years ago, including backups of work etc. - What is the story you want to tell? - What do you want your audience to feel when they're in that bar? As for the story itself, it's actually a short comedy skit. It starts menacing but should hopefully end with laugh or at least some amusement. But it could be anything, I could be animating someone else's story and being asked to deliver a specific shot. So this is why I'm so focussed on the background. It's the missing piece of the puzzle I bought the course for and without being able to solve it to a high enough standard within a viable amount of time, the course doesn't get me to where I need to be to consider AI animation a viable alternative. I do feel this ties in to your teachings on the role of the director rejecting the poor quality/jank/AI slop, to deliver a better standard.
0 likes • 5d
@Mark Diaz Thanks Mark. I understand all that process, though I was probably setting the quality level too early and at the storyboard stage 🤦‍♂️ I should have used the output as-is so good tip there. 👌 The question I was asking all along was in relation to this bit; "Then you jump in and fix only the panels that you are showing." I was asking you to show us all the fixing process. I have now built my own system/workflow for doing the fixing part which I've posted about, but that doesn't really help others as it requires running some models locally or building stuff in the cloud. So I think many of the others on the course could benefit from a comprehensive video on fixing the panels for consistency. I'd still like to see that myself to see what your particular approach is, it's all good knowledge to see how people approach the same task. Often you'll see something that you've never thought of before but seems obvious afterwards.
3D to Panorama to Marble to backgrounds
Still trying to build a solid workflow for backgrounds/rooms and rather than hijacking Timothy's thread I'm going to document it in here. There are two main goals; 1. Control over the output - if I have a vision in my head, I want it to come out roughly as I see it. 2. Consistency - this is the biggest challenge! 3. Not a main goal but really it should be reasonably affordable and time efficient, or what's the point? You could just pay a team to build you a 3D world etc... So Marble has it's control flaws in editing, it's got potential and will likely improve over time but right now getting what you want is proving to be difficult and costly in credits. The plan then is to take back control. I tried giving Marble the 3D model straight off, but it just stuck extra junk in and trying to remove that without it adding extra other junk was a costly problem. Ask for some bottles on the shelving behind the bar and it did that but put extra chairs in and changed the shape of the bar etc... we've all seen it. You could definitely skip the 3D step, it's a skill I already have though (I generally model parts and object for 3D printing and have a couple of product designs I'm working on) so mocking up a room or maybe just object/furniture designs is an easy starter for me. I've also had AI (Nano Banana being the current favorite) generate some good looking rooms, but the goal is not just to get something useable, but to see if I can get something specific. 🤞 So my starter process is; Import my 3D model (untextured) into Blender. Use Blender to render a 360 panorama (still in grey). Give that pano to Nana Banana and have it do the theming, spitting out another panorama that I can feed into Marble. Once I'm happy with a pano (going to shorten this now!) I can spend the credits in Marble to create a world. Once in the world you can change the camera lens length/POV to something more natural e.g. 50mm to use as a background. 🤞🤞 I've used the same simple prompt and seed with NB2 Flash and NB Pro here. Pro changed the stools to chairs, added and extra bar for them, vaulted the ceiling. Both added dirt and litter! NB2 Flash was more faithful though.
3D to Panorama to Marble to backgrounds
0 likes • 28d
Well I think this is the final look. I decided to join up the bench seating and finally got rid of the table, not before it put it back in another 10 times even though there was nothing in the prompt or original image to say there was a table in the middle. 🤣 I think I can upscale this and actually do the storyboard now. 🤞
0 likes • 7d
I tried another a couple of approaches over the weekend, this one was taking the basic untextured 3D model, taking the camera view in room there and using the 360 panorama of that same scene in NB2 to see if would pick up that it was just a view inside the same space and put everything where it was supposed to be. Didn't work, it moved the signs and recreated the bench elsewhere... worth a try!
Final Animation for On The Run
Here' my final animation for the music video On The Run. There's a few little quirks but I ran out of credits. In my profile I mention I have a twin brother. The music and lyrics are written by the two of us. We both do all of the music and singing. We call ourselves Mercury Circus so I put a little intro and outro in the video! We have a lot of originals so I hope to make more videos when I can get the credits! We're older now so we just do some recording. I hope you like it!
Final Animation for On The Run
1 like • 8d
I don't think you're being too critical, just critical enough. Good overall theming, matched the music very well. I'm not really into rock these days but thought the song was good too. 👍 I did notice the segments near the end being slightly out of sync as you mentioned but it is slight. I think the only other thing that did stick out for me was the over the shoulder view from inside the car driving up the road where the angle of the car would actually have it veering off to the right instead of going straight ahead, not sure how you fix that though.
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Mark Burrows
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@mark-burrows-8328
Network and systems engineer, hobbyist maker.

Active 1d ago
Joined Jan 30, 2026
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