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Ooga Booga Game Devs

3.1k members • Free

4 contributions to Ooga Booga Game Devs
POST YOUR KEYBOARD NERD
Slap key to make screen go brrrr. I've noticed developers always have intresting and freaky keyboards (me included). It's all about efficiency and comfort when you spend all day slappin' keys. I'LL START Hotdox76V2: I upgraded from a self built ergodox because I was bad at soldering, split ortholinear keyboards just make sense in my head now
POST YOUR KEYBOARD NERD
2 likes • Sep '24
36 key miryoku moonlander :)
1 like • Oct '24
@Ben Hammond indeed, ive watched too many of his videos about keyboards
Window running away
not sure if its an issue with oogabooga or me but, hjelp?
1 like • Sep '24
@Flynn V thank you, I will try that!
0 likes • Sep '24
@Flynn V this works but it makes it fullscreen, which isnt my intention for now at least, thanks for the help tho!!
Share your super scuffed prototype programmer art
Say it with me lads... WE ARE IN THE PROTOTYPING PHASE. If I catch any of y'all tryharding on drawing some good art... there will be consequences. Comment to share what you've whipped up so far!
Share your super scuffed prototype programmer art
0 likes • Sep '24
im mostly a programmer, not very artistically creative 😭
Troubles with first build in VSC
I was following the "Development environment setup" but at step 8. VSC threw out bunch of stuff I do not understand. Could it be because I installed "LLVM-19.1.0-win64.exe"? The error: * Executing task in folder Cavedman: D:\Programming\C\Cavedman\build In file included from ../build.c:32: In file included from ../oogabooga/oogabooga.c:148: In file included from C:/Programs_C/mingw64/lib/clang/18/include/immintrin.h:704: C:/Programs_C/mingw64/lib/clang/18/include/amxintrin.h:328:15: error: always_inline function '_tile_loadd_internal' requires target feature 'amx-int8', but would be inlined into function '__tile_loadd' that is compiled without support for 'amx-int8' 328 | dst->tile = _tile_loadd_internal(dst->row, dst->col, base, stride); | ^ In file included from ../build.c:32: In file included from ../oogabooga/oogabooga.c:356: ../oogabooga/os_impl_windows.c:204:10: warning: label followed by a declaration is a C23 extension [-Wc23-extensions] 204 | bool is_repeat = (lparam & 0x40000000) != 0; | ^ ../oogabooga/os_impl_windows.c:424:7: error: call to undeclared function 'SetProcessDpiAwarenessContext'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration] 424 | ok = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); | ^ ../oogabooga/os_impl_windows.c:426:8: error: call to undeclared function 'SetProcessDpiAwareness'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration] 426 | hr = SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); | ^ ../oogabooga/os_impl_windows.c:426:8: note: did you mean 'SetProcessDPIAware'? C:/Programs_C/mingw64/x86_64-w64-mingw32/include/winuser.h:6099:29: note: 'SetProcessDPIAware' declared here 6099 | WINUSERAPI WINBOOL WINAPI SetProcessDPIAware (VOID); | ^ In file included from ../build.c:32: In file included from ../oogabooga/oogabooga.c:356:
0 likes • Sep '24
it happened to me in Caveman c fundamentals
2 likes • Sep '24
found a solution in this issue, just add `-Xclang -target-feature -Xclang +amx-int8` to the end of the build.bat clang line
1-4 of 4
Luis Rocha
2
10points to level up
@luis-rocha-7308
just doin my best

Active 427d ago
Joined Aug 9, 2024