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SpaceCat's Game Dev Skool

381 members • $97/year

6 contributions to SpaceCat's Game Dev Skool
Remember my first project? It got an upgrade
Hey everyone! Just wanted to share that I just released my second PICO-8 game: Floppy Canary 🐤 Some of you might remember when I started learning to code from scratch a few months ago. This is actually the very first project I ever made, following SpaceCat's Flappy Bird tutorial. After finishing Breakout Laser Jump, I went back to that original code and rebuilt upon it with everything I'd learned along the way. You can try it here: https://lucasgalib.itch.io/floppy-canary
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Remember my first project? It got an upgrade
Specifics?
What would you like a deep dive video on for game dev? Any specific topic you’re curious about or having a mental block with?
0 likes • 1d
How to publish a game in itch, newgrounds, lexaloffle BBS and maybe some others I dont know about. And how to make an attractive game page in those platforms.
Breakout Laser Jump just released!
Just dropped my PICO-8 game 🎮 Breakout but your paddle can jump and you have a laser cannon. https://lucasgalib.itch.io/breakout-laser-jump
Breakout Laser Jump just released!
0 likes • 11d
Hey @Michael Patterson, thank you so much for the detailed feedback. Really glad the jump mechanic worked for you. Some people just skip the whole mechanic. The retry button was definitely non-negotiable, but I like you still have to play the whole game without dying for maximum score. As for development time it took about 2 months of some of my spare time. I have a full time job and other hobbies too. Thanks again for playing!
0 likes • 10d
@Casey Faris Glad you enjoyed it! Thanks so much for playing!
OMG THESE GAMES ARE SICK.
Y'all are making some AMAZING GAMES. I'm so excited to play through these! EXCELLENT JOB @Michael England and @Lucas Galib
OMG THESE GAMES ARE SICK.
1 like • 10d
Thanks so much for playing and covering my game! It really means a lot!
New project on the works
I'm working on an arkanoid clone. Mechanics are mostly done, now I'd like to focus on the sprites and sfx. What do you think about the paddle jump or laser shots?
New project on the works
1 like • 17d
@Sander van Leth The jump slightly increases ball speed, creating a trade-off: the added difficulty of increased speed is offset by increased pad horizontal speed while jumping, letting you reach otherwise unreachable balls. Jump also has an extra feature, since you can now hit the ball at different vertical positions on the pad, you naturally vary the trajectory, giving you more control over your shots.
0 likes • 17d
Here's the current progress. Sprites, SFX, and music are done. Level design is a whole new skill on its own. I'm iterating every level through a lot of playtesting. Nothing is set in stone, so feel free to suggest improvements!
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Lucas Galib
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5points to level up
@lucas-gallega-ibanez-9756
I’m getting into game development as a hobby, even though I don’t have any previous programming experience.

Active 7m ago
Joined Dec 15, 2025
Madrid