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Mini Apps Competition

177 members • Free

8 contributions to Mini Apps Competition
NIMIQ-ARCADE
🚀 Hey everyone! I’d love for you to try the first demo of Nimiq Arcade: https://nimiq-arcade.vercel.app/ This is just the first version, so there’s still a lot to improve. I’d really appreciate your honest feedback: - What features are missing? - What should I improve? - What would you add? - Did you find any bugs or UX issues? The goal is to build something that’s actually fun, keeps users engaged, and helps attract more people to the Nimiq ecosystem through simple, skill-based games. There are many more features, games, rewards, and improvements planned—this is only the beginning. Every suggestion helps. Thanks for taking the time to test it! 💙
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Submission button is not working
Hi! I’m trying to submit my Mini App, but the Submit button doesn’t work. When I click it, nothing happens and the submission is not sent. I don’t see any error message or confirmation either. I’ve tried refreshing the page, using different browsers, and checking my internet connection, but the issue persists.
Submission button is not working
0 likes • 3h
@Yasmine Romdhane Hi, The “Submit Entry” button still doesn’t seem to be working on my side, so I’m currently unable to submit my project
NIMIQ-ARCADE
Hi everyone! I’m currently working on Nimiq Arcade, a Mini App designed to make gaming more fun, competitive, and rewarding inside the Nimiq ecosystem. The idea is simple: bring together a collection of games that anyone can jump into in seconds, while giving players the opportunity to earn NIM as they play. Nimiq Arcade will feature 20+ games across different genres, including classic arcade games, brain games, action games, and puzzles. Whether you want to challenge yourself, compete with friends, or just pass the time, there will always be something to play. Players will be able to choose between online multiplayer and local multiplayer, making it easy to enjoy games with friends wherever they are. Some games will focus on quick matches, while others will reward strategy, skill, and high scores. To make the experience even more engaging, players can earn NIM rewards by completing challenges, participating in tournaments, climbing leaderboards, or achieving milestones. The goal is to create a place where gaming feels rewarding without sacrificing fun. Rather than being just another collection of browser games, I want Nimiq Arcade to become the go-to gaming hub within Nimiq Pay—a place where people discover new games, compete with friends, and earn crypto naturally through gameplay. I’d love to hear your thoughts! - Which game genres would you play the most? - Would you rather compete against friends or random players online? - What kinds of rewards or tournaments would keep you coming back? - Are there any classic games or new ideas you’d love to see included? Honest feedback is always appreciated! 🎮
1 like • 3d
@Chuck Veenvliet Thanks for the reminder! All games in Nimiq Arcade are skill-based, not luck-based. Outcomes depend on the player’s abilities, such as strategy, timing, reflexes, memory, or problem-solving skills. There are no games of chance or random mechanics that determine the winner.
Describe your Mini App idea using only emojis 👇
The most creative reply gets a follow back from the official Mini Apps Competition X account. Make sure you’re following us. 👀 🔗 https://x.com/miniappscomp
0 likes • 26d
@Yasmine Romdhane i don’t have a x account, should I create one?
1 like • 24d
@Yasmine Romdhane mm, i didn’t think about it, let’s create an account!!
Hey everyone! Here's a quick update, I make a game for mini app
after commit to make a PvP Rock-Paper-Scissors (RPS), I changed the whole stuff, and somehow I just build a roguelite with RPS as the combat system. This is how the idea looks like : ⚔️ NIMBLADE - a roguelite dungeon crawler where every fight is built on Rock-Paper-Scissors — but with real depth and strategy. ─── #Combat — RPS With Depth Every turn, you and the enemy both pick an action: SLASH → beats COUNTER GUARD → beats SLASH COUNTER → beats GUARD Every round you get 20 energy, cap at 100 energy ─── #On top of the 3 core actions, you have: 1.WILD STRIKE (40 energy) — Guaranteed damage that ignores RPS. You still take a hit, but at 50% reduced damage. Use it when you don't want to gamble. 2.READ (50 energy) — Study the enemy to reveal their TRUE intent (more on this below). Only 3 uses per run. 3.ULTIMATE (85-100 energy) — Powerful weapon-specific finisher. Charge it by winning RPS rounds. Energy is the core resource that ties everything together — winning RPS isn't just about damage, it's about fueling your special abilities. ─── #The Intent System Before each turn, the enemy shows you an intent — what they're planning to do. But they might be lying. Every enemy has an honesty rate: - Normal enemies: ~80% honest — 1 in 5 intents is a feint - Elite enemies: ~60% honest — almost half their intents are fake A feinted intent shows one action but the enemy actually does another. So you're always asking: "Do I trust this, or is it bait?" How to deal with it: - READ — Spend 50 energy to reveal the enemy's TRUE intent. But you only get 3 per run, so use them when it matters most. - Learn their pattern — Most enemies follow a repeating attack cycle (e.g. SLASH → GUARD → COUNTER → repeat). Track the cycle and you can predict them even through feints. - Play the odds — 80% honest means the shown intent is usually real. Sometimes trusting it is the right call. ─── #WEAPON 4 Weapons, 4 Playstyles Before each run, pick your weapon class: 1.Sword — Balanced. Passive: Momentum — stack +1 dmg per win (up to +5). Ult: Blade Rush — 25 raw damage, ignores RPS.
Hey everyone! Here's a quick update, I make a game for mini app
1 like • Jun 14
amazing!
1-8 of 8
Josue Azofeifa
2
4points to level up
@josue-azofeifa-2452
hola

Active 3h ago
Joined Jun 8, 2026
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