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J. David Stem's 10 iron clad rules for a Writing Life
1. Make me love you by page 2. You're asking me to spend an hour or two of my time reading your script. Let me know I can trust you not to waste my time by writing an opening that shows you care enough about mine to craft something beautiful or moving or terrifyingly original. 2. Description matters. Don't be glib. Write with craft. Don't waste my time with anything that doesn't truly matter. Every word should either advance plot, reveal character, or create atmosphere. If it doesn't do at least one of those three things, cut it. 3. Your brilliant idea is going to suck. That thing that felt like a gossamer cloud that would write itself is going to collapse like a popped balloon very soon after you start writing it. That's okay. It's like having children. If you had any idea how hard and expensive it would be, very few people would sign up. Your job is to stay with it, even when the inspiration is gone. To see it through the slog, even on days when you produce nothing worthwhile. Especially on those days. 4. If you feel lost and alone and stupid, that's not an indication you're lost and alone and stupid. It's an indication you're a writer. 5. Hoard your secrets. With very rare exceptions, don't talk about your ideas to other people. You don't even know what they are yet. They need to germinate and cross pollinate and wither and die on the vine and be reborn again. Keep them in your hothouse. You know that place earth was hundreds of millions of years ago, moist and hot and weird creatures crawling from the sea to the muck of earth, fighting for air, eating each other, dying and transforming. That's your creative process early on. A confused beautiful mess. The last thing you need is someone peering into your mudhole saying, "Why are you growing wings? No one's ever flown before." 6. It damn well better matter. I don't care if it's animation—Woody's love for Andy is all consuming. He's panicked at the very thought of losing it. The Cowgirl Jesse is utterly destroyed when she's left in a donation box on the side of the road. I still can't talk about that scene without crying. That love is everything. When Woody tells her he has to go back to Andy because he's still Andy's toy, she responds: "Let me guess, Andy's a real special kid. And to him you're his buddy, his best friend. And when Andy plays with you, it's like even though you're not moving, you feel like you're alive. Because that's how he sees you."
1 like • Oct 8
Hi David So happy to be a part of this community. There's so much truth and wisdom in these 10 rules. Thanks for sharing. Very quick intro to me: - UK born, now living in LA - Screenwriting for 4 years (3 years consistently... we don't talk about year 1) - 12 years serving as a marketing exec and high performance coach Which brings me to my ultimate gripe with screenwriting... In business, we build small, test fast, get data, go again. (The physics of progress, some might say...) In screenwriting, it's the opposite. One "test" (your screenplay) can take 6-8 months to "build" and only then do you get to send it out there into the world and find out if it "work." Most of the decision makers in the industry don't seem to know what they're looking for, or have the time to share useful feedback. It's like you're trying to hit a moving target, while wearing a blindfold, and it takes 6 months to reload your gun. Despite how I sound in this comment, I'm not mad at the industry. I love and respect it, and understand the way it works and why it has to work like this, most of the time. I understand it's about perseverance and persistence. That's why I'm here in this community. If you want to go fast, go it alone. If you want to go far, go as a team.
1 like • Oct 12
I definitely experienced the "let's go, this is awesome" feeling when I first started writing. And I don't regret that. I think that naive optimism is great because it means you write like your fingers are on fire! Sure, the reality that your script isn't as good as you think it is hurts, but you wouldn't get to that realization if you didn't initially say "Screw it, I'm just gonna write it!" CUT TO: A few drafts later... Lol! I have a pretty decent portfolio of finished screenplays. Four 30-min comedy pilots, three features (one animated, one rom-com, one action thriller). Still in the process of finding my style and voice. Some early wins: Zero Gravity got behind one of my pilots. Not that they officially rep me as writer but they enjoyed the project and shared it around, which gave me some validation. I also got a shopping deal with a small production company for my rom-com feature. Nothing came of it but again, it was encouraging.
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Jon Spurling
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@jon-spurling-2473
Founder of ZeroShot Studios. AI-focused production studio using AI for good in the entertainment business.

Active 10h ago
Joined Oct 8, 2025
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