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Mini Apps Competition

189 members • Free

21 contributions to Mini Apps Competition
MEMORY VAULT DEVELOPMENT UPDATE
We promised to build in public and here we are. Here's exactly where we stand: What's Done: ✅️ Full capsule creation flow live — name, occasion, letter, photos, NIM gift, unlock date. All 4 steps working. ✅️ Wax-seal animation on capsule sealing ✅️ Live countdown timer active during anticipation phase. ✅️ Blurred locked preview: recipients see the timer but nothing inside. ✅️ Testnet integration complete: payments going through on Nimiq Pay. Wallet connection working seamlessly within the Mini App ✅️ Claim flow fully designed — PIN + Nimiq wallet address input. No wallet connection required to claim. Zero friction for recipients. 🔧 What We're Finalizing: ● Fixing a post-payment capsule save bug. Transaction confirms but capsule record occasionally fails to store. We're on it. ● The Awakening: Envelope opening animation with confetti reveal on unlock Full gift release on unlock date via escrow. NIM releases directly to recipient's wallet address on claim. ● PIN verification logic on claim screen. ● UI polish and mobile responsiveness final pass. How claiming works: Recipient clicks the link → enters PIN → pastes their Nimiq wallet address → hits Claim Gift → NIM arrives instantly. No wallet connection. No gas fees. No friction. Just a gift waiting to be opened. 🎁 What MemoryVault does in one line: Seal a message, photos, and a NIM crypto gift today. Nobody opens it until the exact future moment you choose. Community testing is around the corner. Stay locked in. Our X page is also live : https://x.com/memory_vault02?s=11 Anticipating today’s demo
MEMORY VAULT DEVELOPMENT UPDATE
0 likes • 30m
i wanna see a live demo i hope soon <3
Buy Credits - local or server side? (Tech and Marketing doubts)
Hi team, i'm almost done with my App - Other Me, which is an Avatar creation and conversational RPG which use AI Generation. To pay for images and videos, we need to buy credits so i can pay my AI services. Payment with Nimiq Pay is working well already. My questions are in 3 areas: Safety: currently we are using Nimiq Pay local (phone side) to allow sign transactions and is all good but I want to migrate to server side for security (avoid local balance manipulation = hacking the code). For the Hackathon i think the risk is low but I want to get your feedback on it; local or server? Marketing: I will start promotion of the App this week for the competition. I will focus on Web3 Nimiq community first and then i was planning to expand it to normies. I include already 2 navigation buttons for them to learn about Nimiq and to download the Nimiq Pay App. Also provide some free credits and generations of avatars so they can test it with just an email log in. My question is if there's any restrictions to use log in with Google account email for testing the app? Pricing: For testing, i was running "credits retail price"/100 to minimize cost since i already connected to production main network, but now that i will start with the marketing for users, I was planning to put back the real prices so i don't lose money when they generate video. My question is for the hackathon, do i keep lower prices for judges and early user may be x/5 or do i put the actual price from the start since the idea is for validating the model? FYI, i already have a promo of 150% credits if paid in NIM Thanks for your help and advice. Regards, Luis
Buy Credits - local or server side? (Tech and Marketing doubts)
2 likes • 1d
The important part is that your backend verifies the transaction on-chain before granting credits. That's the just truth . Balances being stored in localStorage is not even a issue, since users can't fake a valid on-chain transaction. As long as credits are only granted after backend verification of the transaction.
📣 New this Wednesday: Sip & Show
We want to put YOUR Mini App on screen. On this week's Sip & Ship call, builders get a 3 to 5 minute spot to come off mute, share your screen, and show what you're building. Finished or half-broken, it doesn't matter. What you get: 🤝 Live feedback from the crowd and the Nimiq team 🤝 Free visibility 9 days before the deadline 🤝 The best demos get clipped and shared across our channels And it all counts. Marketing and showing up to community events both factor into your score, so this is one of the easiest ways to help yourself before the deadline. Want a spot? Comment with: 1. Your Mini App name 2. One line on what it does We'll build the demo order and confirm your slot. Wednesday, 11:00 am ET (15:00 UTC). Zoom Invite: https://us02web.zoom.us/j/86987421255?pwd=VZcxMKdYAnvp8ZAk3ZcFT51qCCFr2Y.1 Who's wants show off what they're building/shipping? 👇
3 likes • 2d
I like to showcase NimJump A Cheat Resistant Game
NimJump New Update
NimJump used to be playable only inside the Nimiq Pay app — now you can play it directly on the web too We've also launched VS MODE: challenge another player, stake your Nim, and battle it out head-to-head— just you against your opponent, react fast, and take the win! One thing to keep in mind: all web rewards are earned at half rate compared to the Nimiq Pay app. Want to earn full rewards? Play through the Nimiq Pay app instead. Web is great for marketing but the app is where the real rewards are. Play now: nimjump.zetashare.com
🚧 Feedback Wanted: NimBomber Beta
Hey everyone! 👋 I've got the first public beta of NimBomber ready, and I'd love your feedback. NimBomber is a mobile-first multiplayer game for Nimiq Pay where your wallet is your bomber. Jump into quick matches, create private rooms with friends, or play against AI while we grow the player base. 🎮 Try it here: https://nimbomber.maestroi.cc Best way to test: 1. Open the link inside the Nimiq Pay app. 2. Connect your wallet. 3. Try Quick Match, Play vs AI, or Create Room. 4. Tell me what you think! I'm especially interested in feedback on: - 🎮 Gameplay and controls - 📱 Mobile experience and UI - 🔗 Wallet connection - ⚡ Performance - 🐛 Bugs or anything that feels confusing or rough It's still an early beta, so every bit of feedback helps shape the game. If something doesn't work, feels frustrating, or you have ideas for improvements, please let me know. Thanks for helping test! 🙌
2 likes • 8d
well i liked it chuck >3
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emre altinok

Active 21m ago
Joined Jun 3, 2026
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