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15 contributions to 🎲Classroom Gamification 101🎲
Looking for all the info!
I think that this is too much for me to implement this year - may be switching grades for next year. I have been going through all of the info from Scott to try and get myself educated first! What do you all use to host your information? Do you use a specific platform for students to access? I'm so interested in this, but just don't know how to even start!
1 like • 2d
I would say that even in my class that are not gamified, I still calculate everything as "XP". The final ''work grade'' is always add on of the different work. I give let's say 3 mandatory work, and 2 optionnals things they can do. I dont includes exams as I experimented and it may skew the result. One year i had most of my assignements were 150-200 xp, quiz were 300xp and exam were 500 xp. The quiz were the work, as the maximum grade was small (10-15). It created a big disparity with someone who got 150XP and the other 225xp for the same small 10 pts quiz. The XP value of something is not so easy to decide as I would have though ! I just love the idea that student are working the grade they want. I give them ''bonus'' work that they can do to show me they understand better the subject for extra %. They work harder, get a better grade in the exam and in the work section. Why not !
1 like • 1d
@Jody Looy It was more work on the first 2 years. Mostly to have an idea of a what bonus work I could do, how to make it easier on me.. Then, you kind of need an idea of how much the max points can be. I generally add the 3 madatory work together to create the denominator. Then, I just add all ''XP'' together and divide by the madatory work. If we go back to my dummy XP calculator, I added a tab to give you an idea. In red, I give 3 mandatory assignement. In green, they are the bonus ones. The grade 1 line is simply the sum of all the work done / 400 (150+100+150 mandatory). You just have to chose the % increase you want. If the sum of the mandatory is 400, than 40 XP max for a bonus work will give a 10% increase on the grade. having a 60 XP means 15% increase max on their assignement grade. They could technically have 415/400, but that's just 100%. In my student online thing (powerschool/Edsembli,... ), student see only 2 things : Work and Exam. They don't see individual grade for each assignement they do. Another way to do it and I think that similar to what Scott was doing when I first saw his conference is to have a target XP for the kids, but they could choose which work they want to do. An exemple of this could be : They need to do 3 assignements work each 200XP and choose freely from a group of assignements to target 1000XP. For my electricity unit, it could be something like : M - Repair the telescope (lab) - 200XP M - Upgrade the sensor (worksheet) - 200 XP M - Choosing your best energy source - 200 XP And choose to get at least 400 XP in the list : C - Random circuit generator (lab) - 100 XP (can be done twice) C - Design the electrical circuit of your outpost (blueprints) - 200 XP C - Fix all the problems on the spaceship (worksheet) - 200 XP C - Don't get bored in space (crossword) - 50 XP C - Don't forget anything (journal) - 100 XP
Universal Resource Sharing 🫴🏻📃
Hi everyone! So with the group continuing to ramp up and the discussions beginning to build - which I am so proud of - it was brought to my attention we should open up a resource sharing page! So here it is! If you've got some things you've created, cards, quests, theme tips, decoration ideas, etc...let's share them all here! I'll continue to add mine into the Loot Chest but would love to see what everyone is creating! Ready...set...share!
0 likes • 2d
My first recommandation for anyone that wants to do cards. Dextrous. In the free version, you can make up to 10 differents layout and 2 projects. You can technically put 10 differents layouts in one project, it doesn't really matter. They have a bunch to choose from but making your own is possible too. It's basically just shape. You can link google sheet with it, so whenever you change something, the card files changes. Easier to change than those old ''MTG card generator''. You can even export it ready to print and add a background to your card too. If you set an amount, let's say you want 30 of one card, the ready to print generator will make 30 of the cards. For my game, you can see that I have a simple ''Icon / image / text'' version (for ressources or single use cards); purple for the planet they discover, they have icons for the ressources they can use; orange is ally, with bonuses on agility, health, speed given by that ally and in red there is weapon, with effet, dice used to do damages and number of hands. You can change the background with a specific layout, so all my basing card use the same simple layout (icon, image text). Green is for "One time use" like double XP, first aid kit, rerolls, triple chests. Red is offensive card, like double damage to a boss, poison in a arena battle (revision games), attacking your ally's monster and the like. À Yellow is ressources (metal, glass, energy, compost, chemical compound) Grey is permanent, like a backpack (+1 card sheet), mechanical arm (+1 arm) or even building (Base, solar panel, ...) There is some good tutorial out there for doing everything. The only time-consuming thing is the back and fort with the picture, as if you add a picture on Dextrous, it won't show up, so have to copy-paste the link in Sheet, but honestly, it works great.
Brainstorming Gamification Themes
Let’s start a thread with different themes that could work for a gamified classroom. In the course, the example used is a medieval fantasy theme, but I’m curious what other themes people have used or are thinking about that could work across subjects and over a longer period of time. What themes have worked well for you, or what ideas are you playing around with?
1 like • 14d
@Margaret Bjornson After years of trying, I still sometime struggle to make schoolwork fit into the narrative of my story. When I can't make it fit organically, I tend to just add the blurb of text on top and the rest is mosly just work, but at the end there is always a question about what they want to do next. - You see a valley with a strange construction near a lake. On the top of the mountain, you see some kind of telescope. Where do you want to go ? - While walking trought the ruined city, you hear a whisper calling in your direction . ''Help, Help, they capture my friend''. Are you willing to help or do you want to continue your path ? I have kind of a map in the back to help them see where they are. On the picture, you can see their Spaceship name and health (before they are exploring planet, their life is shared through the spaceship. When they get questions wrong, it damages the whole ship. They can repair it with ressources). They have a choice between two stations, one is scientific and one is more military (my shop is split between the two, they can only buy stuff from their own station, not the other, it creates players interaction). 2nd main event is the strange space station in the middle, that seems offline. 3rd :then they move on and can choose between the five planets. I also see kind of a fatigue about halfway, so for me I know it's time to introduce a new mechanic or a new mystery.
1 like • 14d
@Margaret Bjornson When I had my grade 6 science class, I had a very simple 6x6 grid that they could explore (I reused a board game called Dwar7s). The game had meeple in the shape of mage, warriors I think and I gave them simple power like +1 attack, +1 movement or attack from nearby tile. I converted their grade into actions (5 work points = 1 action). Action could be explore, move, attack, interact. Something like that. They would flip the card, read the description (a lost person, a lake to rest and regenerate, a empty house, mean orcs) and decided what they wanted to do as a team. I think it's great to be able to have more than one curriculum embedded in your game. I teach science, but I would love to have missions connected to other classes. I personnaly asked them to write an opinion text with every criteria they have in language class on if they want to use DDT to make a planet plague by mosquitoes liveable for human. The language teacher never see the work sadly, but I try my best! I'm looking at including concepts and keywords from Social for my grade 10 next year for my Science 10.
Design & Themes 👑
Are you able to provide a solution to the challenge posed by Queen Hebert! Post it below!
1 like • 14d
Harry Potter was a big theme back in the days. Teachers were theming their classroom with house and stuff. Then I learned that school divided in ''houses'' was something common in the UK. Settlers colonising a new planet/continent is a better way to say ''we are doing Avatar''.
0 likes • 14d
@Margaret Bjornson It's funny you reference Indiana Jones ! My wife and I had a discussion about the Lego Indiana Jones vs the old relic explorer themed lego sets. She was sure they were all IJ theme, but I remember Jonny Thunder before they got the actual IJ IP to be able to use the film. They were able to do some really fun stuff before they had to be restreined by the actual IP.
My beginning
Hi everyone, I'm new to the site. I attended Scott's session at our teacher's convention and instantly became hooked. I currently teach grade 4. I have become so excited about gamification that I've started planning a unit with it, and I have had so much fun with the planning process. This is making me enjoy teaching again. Both my class and I are excited to try it out, as I gave them a teaser.
2 likes • 15d
I saw Scott's presentation maybe 8-9 years ago ? I started down this path directly after and it's been so fun! I only do it with my grade 9, but they asked me to continue going in to grade 10. I've been debatting doing it for grade 10 because credit courses and all, but I'll try to make it work. There is so many little things that makes the kids eyes light up. I always try to be honest with them. We will try something new, let's see how it goes!
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Francis Lamoureux
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43points to level up
@francis-lamoureux-5021
I'm a Science et Math teacher. Grade 10 to 12, all maths and sciences.

Active 3h ago
Joined Mar 8, 2026