1️⃣ Your Theme ➡️ What world do you know well enough to 'Master'? (Medieval, Space, Noir, Sports, etc.) I went for Elizabethan England, because I originally was going to just gamify my Romeo and Juliet unit. The kids are so into it though, we're continuing on! So I had a bit of a conundrum because I had pigeonholed myself into that theme. My solution is I'm creating a new world called " Votherius" (vo-tare-ius) which has different realms. We'll be leaving Elizabethan England for Enchanted Forest journey for our novel study. 2️⃣ The World's Name ➡️ Give your course/subject a 'Game Name' (like Scientia Terra). Vothetius 3️⃣ Character Classes ➡️Name one 'Class' your students could choose & a 'Perk' (power) they may get. I have some linked to Elizabethan England now, like The Friar (gain 5 health each week), The Thief (gain 5 gold after defeated boss battles), The Knight (1 extra damage in boss battles) 4️⃣ Design Your Worlds ➡️Examine your curriculum and design your worlds/levels! Romeo and Juliet - Elizabethan England Novel Study - Enchanted Forest Adventure Trail Poetry - Survivor Island Tropical deserted island theme Film - undecided yet, because this is kind of a mini unit. Might do it more like a bonus round. Maybe something related to the Truman Show since thats the film we use. 5️⃣ Thematic Language ➡️Make at least 3 different language connections between your curriculum class and the theme you'd like to use! Campfires - novel study discussion that are recorded and marked. Story Map One Pagers - These are sheets they create during reading mapping the key info, themes, motifs, characters, quotes etc. They are the entrance requirements for campfire discussions. Also summarize. Route Quests - these are like side quests and are required along the way.