Activity
Mon
Wed
Fri
Sun
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
What is this?
Less
More

Owned by Clemens

Guitar composition community for intermediate players who want to write original music

Memberships

The Skool Music Syndicate

3 members • $69/year

The Blues/Rock Soloing Studio

876 members • Free

Papa K's Blues & Rock School

78 members • $150/month

Guitar Gym Pro

2.4k members • Free

The Order of Strings

106 members • Free

Circle of Interval Magicians

95 members • $18/m

The Self Producing Composer

56 members • Free

Audio Artist Academy

1.9k members • Free

Audio Artist Rise

104 members • $97/month

76 contributions to Audio Artist Academy
(NEW VIDEO added) ComposerOS is live. Early access is open.
I've been building something behind the scenes for a while now, and it's ready for you to get your hands on. ADD: New video added: Find companies and let your agent create personalized email for EACH contact. What took days or even weeks, can now be done in minutes! ComposerOS is a course that teaches you how to use AI agents to run your music business. Not chatbots. Not prompts. Actual agents that go out and do work for you: Find clients, write outreach emails, build websites, create content, organize your files, and more. This is the same system I use every day to run GrowBaze, Audio Artist Rise, and this community. I just made it accessible for composers who have zero technical background. It will save you tons of hours during your work week, leaving more time to writing music. What's inside: - Full installation guides for Claude Code and Google Antigravity (the AI powered IDE from Google) - How to set up your personal AI workspace so Claude knows who you are and what you do - The 3 layer architecture that makes agents reliable instead of chaotic - Hands on skill building so you can see real results from day one - Standalone scenario modules for client finding, cold outreach, LinkedIn automation, content creation, and more What early access means: The foundation module is ready now. Scenario modules will be added as I build them. You get everything at the early access price, including all future updates. Once the course is complete, the price goes to $297. Early access price: $97 You can grab it right now from the classroom here in Audio Artist Academy. No external links, no complicated checkout. It's right here. If you have questions, drop them below. I'll answer everything.
(NEW VIDEO added) ComposerOS is live. Early access is open.
1 like • 1d
@Alex Pfeffer will this be a part of audio artist rise as well?
Recap of LiveCall 17th Feb 2026
I want to give you a quick recap of what we have covered in our live coaching call, so you can get the key insights even if you couldn't make it. Think of these posts as your cheat sheet for each session. Let me know in the comments if you find this helpful! If you're not part of Audio Artist Rise yet and posts like this make you curious about what we do in the live calls, check out the program. We do multiple live coaching sessions every week covering everything from trailer music production to game music careers, business strategy, and more. You can find all the details on the Audio Artist Rise page. Now let's get into it! 🎬 MUSIC PRODUCTION FEEDBACK, AI IN MUSIC, AND CLIENT WORK STRATEGIES This call covered a wide range of topics, from detailed track feedback on hero trailer music and fantasy scores, to practical demo reel optimization, the role of AI in the music industry, setting up professional domains, and how to price your first paid game music gig. Here is everything broken down. 🎛️ MIXING AND MASTERING: CONTEXT MATTERS Different genres and use cases demand different mastering approaches. A trailer track might sound "hot" to one listener and perfectly punchy to another. The key is understanding your target context. General guidelines: - Trailer music can sit around minus 8 to minus 10 LUFS, with peaks hitting harder in finale sections - Game music, especially ambient or in game tracks, should focus on balance and consistency over raw loudness - When a track sounds "too hot," it often means the limiting or clipping is too aggressive, making the sound indirect and fatiguing - Always compare your master to reference tracks in the same genre before making final decisions 🎨 DEMO REEL AND PORTFOLIO OPTIMIZATION Your demo reel is your first impression, and small details make a huge difference when sending applications to companies. Profile and branding tips: - Your profile picture should match your target genre. If you are pitching epic trailer music, a photo with an acoustic guitar sends the wrong signal. Use something that looks cinematic or production focused
4 likes • 16d
,,Every experienced composer hates their own mixes" thats one hell of a good thing to know^^
⚠️ Introduce Yourself HERE! (🔥Start in THIS thread) ⚠️
Hey! Welcome to the Audio Artist Rise Community! This community helps music composers improve, optimize, and inspire themselves as they enter or progress in the audio industry. Step #01: Introduce yourself in THIS thread below! (✄ copy/paste template 👇) What are your goals? What is your current demo reel? What immediate help do you need? **Please DO NOT make a new post, as those clog up the feed (they will be removed). ------------------------------------------------------------------ Best practices in this community: • Level up by posting insights and thoughtful comments. • Help others level up by liking 👍 good posts and comments. • Be kind • If you want to reply to a post, make sure to use REPLY instead of creating a new post • If you need quick help, you can also ask the community 🤝
Poll
567 members have voted
1 like • 18d
@Francesco Alonzi welcome!
0 likes • 18d
@Luka Reinmöller welcome
Game music Podcast
Watched this one here recently, a conversation between Venus Theory and Jason Graves, found it super useful so maybe its of value to some of you as well
1 like • 22d
@Frank Herrlinger Yes, it's a super casual, educational conversation between two amazing musicians. I love listening to it while cooking, for instance, on the side. He did a couple of those this year to raise money for animal shelters. There's another one with a guy from Bethesda I think that's also just super valuable. One thing that I find particularly interesting about both conversations is how they highlight the importance of having a unique approach and individual sound, which is something that contradicts a lot of the professional level lessons on the internet.
Native Instruments in Trouble
Hi folks. Looks like NI are in financial trouble. Wonder what that’s going to mean for all of us Kontakt and Isotope users. ???
0 likes • Feb 2
I think this guy's take on the whole situation is pretty interesting. I like how he shows that his tape machine is something that will work regardless of the development of the company that created it. Of course there are other elements there as being much more expensive than software and of course maintenance and whatnot, (especially for tape) But the base idea that analog equipment will stand the test of time much longer than actual companies is pretty interesting. Maybe it does make more sense to invest in pedals than plugins afterall?
1-10 of 76
Clemens Hackmack
5
56points to level up
@clem-hackmack-7596
🎸 Vienna-based guitarist, producer, and composer. I dedicated my life to creating music, now I help others do the same

Active 4h ago
Joined Apr 24, 2024
Powered by