@Hugo Barbera Great point! In your video, you mention the plastic skin. What's the best way to create character sheets without that overly smooth, ai-generated look? I really like the idea of not feeding Seedance too much detail, especially when those details already have that ai-generated feel. Instead, just give it enough context and let the model do its thing. It's clearly capable of producing amazing quality on its own. My theory is that one of the main reasons so many ai videos still look unrealistic is the facial details of the characters. What I often do is generate a reference image for a scene to establish the composition, character blocking, etc. Then I remove the faces (literally covering them with black boxes) and provide separate, high-resolution character sheets for each character. I've found that this approach gives me the best results, probably because Seedance is only receiving high-quality visual information for the actual characters rather than trying to interpret plastic faces from the scene reference. Do you have any tips, other than using upscalers (like magnific), for achieving realistic skin texture and avoiding that plastic look when generating images above 1K or 2K resolution?