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15 contributions to 🎲Classroom Gamification 101🎲
Student Participation
Does anyone have issues with students of various religious backgrounds and not being able to/wanting to participate? If so, how is this handled?
0 likes • 2d
If its a matter of not wanting to, I tell kids its not an option, like when we do any activity. They might start to gain interest when the whole class is doing it and talking about it. As for religion, I could see them obviously not wanting to be a religious character. I would talk it out with the student and parents, as it is just a game. I opted to call my potions elixirs, as that was an actual term used; tonics could work too. You can change the names of items to lessen the magic element. I'm in a Catholic school, so the missionaries use blessed objects, not magic. Indigenous people use items blessed by the creator, as this goes with Alberta's indigenous teaching. You could have them create a character that they would be comfortable with for that year as well.
My beginning
Hi everyone, I'm new to the site. I attended Scott's session at our teacher's convention and instantly became hooked. I currently teach grade 4. I have become so excited about gamification that I've started planning a unit with it, and I have had so much fun with the planning process. This is making me enjoy teaching again. Both my class and I are excited to try it out, as I gave them a teaser.
0 likes • 2d
Right now each student has a map that they roll a dice to move on each time they level up. I'm changing that for next year, I'm going to have one board with mini characters that they move. I got magnetic sheets to put on a frame then chalk wallpaper so I can draw different maps. I'll post a pic when I get that done. I went with a wall map as space in the room is not always great and I have had kids who trash my room when mad.
0 likes • 2d
My trappers start with leather armour, a musket, 5 bullets and a knife. Voyagers get a bow with 5 arrows and a knife. Settlers get fists, First Nations get a bow, 10 arrows, wooden armour, plant guide. Missionaries get a weekly heal card, 3 holy water and 3 word of god cards. Soldiers get metal armour, 1 gun, 10 bullets and a knife. They they have chances to get other cards.
Universal Resource Sharing 🫴🏻📃
Hi everyone! So with the group continuing to ramp up and the discussions beginning to build - which I am so proud of - it was brought to my attention we should open up a resource sharing page! So here it is! If you've got some things you've created, cards, quests, theme tips, decoration ideas, etc...let's share them all here! I'll continue to add mine into the Loot Chest but would love to see what everyone is creating! Ready...set...share!
2 likes • 8d
Here are some of my armour cards. I use the Magic the gathering site.
2 likes • 8d
I also have to share my disease cards. Just like in the early days of Canada, there is the chance of disease. These are random chance cards.
Module #8 - Prepare For Battle 🗡️
Greetings, As you have worked your way through the process of quest design, I invite you to share what you've come up with! Together, we can link and build a great portfolio of quests for all classes, grades, subjects and courses! Let's see what we can build ... together! -MasterHeebs✒️
0 likes • May 5
The best low levels I have found are vocabulary and creating posters with information are good tasks. In my harder levels I've been trying to work in presentations and research to make it more challenging.
Module #6 - Early Design ✍🏼
Adventurer, You have arrived here after completing your trek to the Welcome Inn Cartography Loft. Master Heeb would like you to answer the following questions, when you do, he will magically contact you with a secret code you can use to earn your next badge! Humbly yours, - Master Heebs' Chief Squire ⚔️ _____ 1️⃣ Your Theme ➡️ What world do you know well enough to 'Master'? (Medieval, Space, Noir, Sports, etc.) 2️⃣ The World's Name ➡️ Give your course/subject a 'Game Name' (like Scientia Terra). 3️⃣ Character Classes ➡️Name one 'Class' your students could choose & a 'Perk' (power) they may get. 4️⃣ Design Your Worlds ➡️Examine your curriculum and design your worlds/levels! 5️⃣ Thematic Language ➡️Make at least 3 different language connections between your curriculum class and the theme you'd like to use! _____
0 likes • May 4
1️⃣ Your Theme ➡️ What world do you know well enough to 'Master'? (Medieval, Space, Noir, Sports, etc.) Fur trade fort era 2️⃣ The World's Name ➡️ Give your course/subject a 'Game Name' (like Scientia Terra). I let my first class I'm testing this on to help name it, we are Fort Chaos, owned and operated by The National Canadian Trading Center. 3️⃣ Character Classes ➡️Name one 'Class' your students could choose & a 'Perk' (power) they may get.: I have 6, Settler, Trapper, Missionary, Soldier, Indigenous and Voyager. So far advantages have to do with armour and weapons they start with. They have a health tracker for their armour as well. The bonus the Missionary has is his arm repairs after a battle so they never loose armour permanently. 4️⃣ Design Your Worlds ➡️Examine your curriculum and design your worlds/levels! Have quests and boss fights so far, I want to add more in eventually, still working on that. 5️⃣ Thematic Language ➡️Make at least 3 different language connections between your curriculum class and the theme you'd like to use! Assignments-quests, Tests- Boss Battles, Lessons- Fort announcements
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Ashley Gunson
3
41points to level up
@ashley-gunson-1164
Teacher of Grade 4.

Active 22h ago
Joined Mar 9, 2026