1️⃣ Your Theme ➡️ What world do you know well enough to 'Master'? (Medieval, Space, Noir, Sports, etc.) Fur trade fort era 2️⃣ The World's Name ➡️ Give your course/subject a 'Game Name' (like Scientia Terra). I let my first class I'm testing this on to help name it, we are Fort Chaos, owned and operated by The National Canadian Trading Center. 3️⃣ Character Classes ➡️Name one 'Class' your students could choose & a 'Perk' (power) they may get.: I have 6, Settler, Trapper, Missionary, Soldier, Indigenous and Voyager. So far advantages have to do with armour and weapons they start with. They have a health tracker for their armour as well. The bonus the Missionary has is his arm repairs after a battle so they never loose armour permanently. 4️⃣ Design Your Worlds ➡️Examine your curriculum and design your worlds/levels! Have quests and boss fights so far, I want to add more in eventually, still working on that. 5️⃣ Thematic Language ➡️Make at least 3 different language connections between your curriculum class and the theme you'd like to use! Assignments-quests, Tests- Boss Battles, Lessons- Fort announcements