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Owned by Daniel

Tiny Games Club

43 members • Free

Lets make some tiny games together, start small, keep it simple and grow into your potential!

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63 contributions to Tiny Games Club
Time
When i started this group I thought i was gonna have time to do all the things I had promised in my mind, play everyone's games and spend time giving feedback left and right, but thats not the way it happened, I have lots of things going on in life, and skool kind of became just an extra pressure. From the beginning I wanted to try this as an experiment and im glad Ive gotten to see everyone's stuff, and im still deciding what I want to do with this space if anything. But time is a factor, making games is and is going to continue being my priority as far as game development goes and its just where my heart truly is, im glad I've tried to make a community here and im glad I got to meet all yall. If you want to keep posting your games here, for now I'll keep this all up, if I decide to close down the community I'll let yall know, and I'll likely just rephrase the discord to be a place where yall can continue posting game progress and all that. Thanks for all your time you spent here!
1 like • 4d
@Mathew Georghiou thank you! I have learned a lot! And it 100% has revealed to me priorities and im glad it has.
1 like • 4d
@Greg Dunn yeah it takes a lot of time, even to do the small things 🤣 im gonna do hobby plan for a bit and see what I can do to make it all accessible to me without it becoming a burden! Good to hear from a fellow developer that its not easy running a community!
Dog Cards [UPDATE]
Hi guys and gals, I figured I'd post an update of the game I've been working on. You play as a young new pup at the foster house, all that you have for company are the old dogs that are too tired to do much of anything. They're grumpy, bitter, and too old for anyone to adopt them. They're even too old to play their favorite game: Dog Cards. Your goal is to take time to get to know each of the four old dogs by letting them watch you play Dog Cards. (In the future they will have different requests depending on the dog you play with, for instance: they like seeing a certain type of victory condition, or winning with a card that is difficult to win with) Right now, I have not created the story elements, but each of the four dogs will develop a relationship with you as you play with them and you will learn more about their backstory and who they are and the cards that life has dealt them. The actual gameplay is loosely based off of a popular card game in Russia called preference. I love the game so much I wanted to take the elements that I like and combine them into a card game that does not require 3+ players to play. It's like a solitaire version of Preference but much more simplified. It's simple, beat the face up card with one of your own. It's a 16 card deck. Face value takes preference over suit: A > K > Q > J, but if you have the same face value (An Ace and an Ace) the suit will take precedence: Hearts > Diamonds > Crosses > Spades. There is also a trump card that will choose the suit that dominates for that round: the face value doesn't matter here, it's only the suit. You can also choose to play a round without a trump which is harder, but you will get a bonus points for doing so. You also get bonuses for getting win combos in a row. I've also designed it so that you get bonus points for lose combos in a row as well. But you will lose hamburgers (health) with each card you lose. If you get a 'losers' hand, which is a straight 6 card loss, you will regain all of your health and get the biggest bonus in the game.
Dog Cards [UPDATE]
1 like • 5d
Ive been away for a bit but I love everything thats going on here! The dogs the details on the cards the mouse cursor being the dog hand lots of cool details. And the gameplay also sounds very interesting! Kind of reminds me of a card game named regicide that also uses a playing card deck!
New Week, New wins!
Always love to hear what you guys are working on, let us know and lets see some progress! This week I've been working on yet again another Jam! Got like 21 days to go the theme is waves and im going for a sequel to my previous game tidepool!
0 likes • 24d
I had some ideas come to mind, but is this item mechanic a random draw pile or is it a curated deck? I was wondering cause if lets say the draw pile is curated and its just like "You encounter x Situation draw x ammount of cards from your item deck" Then you could have all the cards have a discard to gain effect, so if the bow is not useful in this situation but is what you pulled out of your bag, you can just "discard" throw it back into backpack and get a specific amount of new cards from the pile. Depending on the amount of situations the card is useful in maybe some could have higher numbers and others lower. Just an idea.
No live tonight.
Family is a bit under the weather keeping time open to help out!
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New week, new wins!
What have you all been working on this past week? Share what you have made or are currently working on!
1 like • Nov 4
@Greg Dunn has that new version been updated anywhere or you gonna wait till full release to let others play it? 👀
1 like • Nov 4
@Joshua Hillary dude im psyched your still working on the dog game! I hope we can see some more progress soon!
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Daniel Becerra
5
289points to level up
@daniel-becerra-2731
Im a solo game developer that's been learning for 2 years, my background is in design and art. Check out my games in bio link.

Active 1h ago
Joined Aug 22, 2025
Pensacola