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Designing Board Games

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3 contributions to Tiny Games Club
New Week, New wins!
Always love to hear what you guys are working on, let us know and lets see some progress! This week I've been working on yet again another Jam! Got like 21 days to go the theme is waves and im going for a sequel to my previous game tidepool!
1 like • 22d
It is actully more like an Ability bar where you always have like 8 cards which can change before you engage with challenges. I continued a little and had the following idead which created new designe challenges: I now think it would be great to have cards for Items like, Bow, Sword, climbing rope, torch ..., where each of them comes with universal ability. For example Hunting bow would grant the abilty Hunters Sight, which not only works for figthing but in all kinds of challenges (climbing, traversing a forest, hunting..). So an Item is more like a magical relic which carrys the memorry of its former use and owner and grants an ability. Now I have to decide how I want to use mutiple Abilitys for one typ of Item. 1. I could just have mutiple Cards/ abilitys for the same typ of item. That would then requare to have universal item typs like bow or climbing axe but I wanted to have more spefic ones like hunting Bow, War Bow, Recurve bow ... but that would mean to carry 3 bows to have 3 bow abilitys. 2. I could have one Typ of item be build by compnets each granting an Ability. Dragone Steel Balde -> Clear a Path (close aoe ability.) + Oak Hilt -> Steady Grip (gives resistence) Which would requare to always have full item sets, or basic cards for all componets as fallback which could mean a lot of fallback cards or I could lean more into the supernaturall Memory setting and say a hilt alone can be used to get it memory ability but I wanted a little more grounded setting. If you have ideas on this please share, if not also good sharing alone already makes it clearer for me :)
1 like • 22h
At first I wanted to have a real Map for my game but found that to complicated for reveling path step by ste. Noww I try to do everything with the cards of the encounter Decks. The picture show the deck cover cards which present the whole area. Some times you can directly see alternative path and exits like on the old stone Road, and sometimes you will only find exists when facing the Challanges found in the Areas (Decks). Challanges are the enemys in the game but can be things like hiking, finding a path ...
Do you have a dream game?
Dream games can be a bit of controversial topic at times, cause they do come with big scope and at times it might be too difficult to ever do aka making and mmo by yourself đź«  But I think its fun to think about and share what your dream game could be, I have a few, but I would love to hear what you guys have thought up!
Do you have a dream game?
3 likes • Oct 23
Yeah still building but really unsure if I will ever finish or if I have to give up for now and do something else first. In short it is an Tactical RPG in an open exploration havy world. Name for Now is Ruin World. Could go into more detail if this is interesting to you.
1 like • Oct 28
More like gloomhaven, but faster to play and a more free form exploration (like a sandbox game)
New Week, New Wins!
Hey guys it's that time of the week to check in! How are your projects doing made any progress? I would love to see some screenshots!
1 like • Oct 23
Trying to build a dokument showing off and explaining my game, here is first draft for the exploartion maps, please share any thoughts you have on this.
1-3 of 3
Sebastian Huschina
2
11points to level up
@sebastian-huschina-2944
I`m an Explorer of life. Curretnly developing an tactical RPG, with which I want tell storys that seem important. Doing this alone, would be nice

Active 20h ago
Joined Oct 19, 2025
Berlin