It’s time for some worldbuilding, as well as story time! The dice have spoken and it’s time to start sketching and figuring out this character and telling a little story as we do it.
@Justin Hartsock I think that is a great idea! I love working in a limited palette, it makes you have to have a little more creative problem-solving, and that's my favorite! Excited to see what you come up with!
I really enjoying the process so much and feels like journey but i have question i used AI to draw from me a reference of my character like i explained how she look and how she smiles..etc is that would effect me or not ?
@Osama Aljohani I'm glad you are enjoying the process. I would lean toward using AI as a reference as little as possible. Not just because its AI, but because it's important for you as an artist to be able to find your own reference and interpret it on the paper in your own style. It's more of an exercise of expanding your creative thinkings and not letting AI do it for you.
@Alex Inherst It's looking pretty good, definitely important to keep your light source consistent! I would even say you could push the shadows a little more to create some more contrast, and less halftone/grey!
@Linc Bransch So when I did 'The Book of Ruth' Meredith (the writer) and I did the Kickstarter route. A really important thing is to have a roadmap for the promotion, and to start early! You can't just go live on KS and just start promoting cold, you kind of have to start well before hand in showing teasers, showing art, talking about it, just generally hyping it up and building up to a launch. I also found that there is usually a big surge at the beginning of the launch, then a pretty big lull during the month it's live, then another big surge right toward the end of the month, and those are really important times to just promote, promote, promte.