Beautiful isnt it.
It is.
That was fun.
Why FvssF, when generating immersive frame by frame imaging.
Honestly, or most use cases illusions are fine.
If someone just wants to walk through a world and feel immersed, Genie and OpenArt do that well enough.
But illusions break the moment you need anything persistent. A score. A consequence. An object that remembers it was touched. An enemy that tracks you. A door that stays open. A resource that depletes.
Every real game mechanic requires state. Illusions have no state. So the moment you try to build anything with rules on top of an illusion it falls apart because there's nothing underneath to attach rules to.
FVSSF gives you the underneath.
That's why it matters.
But if the goal is just a pretty demo that looks impressive — illusions are cheaper and faster.
10
3 comments
Artworqq Kevin Suber
7
Beautiful isnt it.
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