剛好逛到一則 1.3M 觀看的提示詞,
整理成 WAI 工具可以直接使用的格式,
分享給大家,可以玩玩看:
這條提示詞適合拿來拆解「雙男主聯手對抗共同敵人」的動作片骨架。
原始提示詞很短,但它的核心很明確:
角色衝突解除 + 雙主角合作 + 共同敵人 + 科幻動作場面 + 快速建立戲劇張力
如果要應用在自己的作品,我會把真實名人改成兩位原創角色,
再把共同敵人設定成機器人、怪物、反派保鑣或失控 AI 裝置。
這樣更適合商業短片、遊戲 PV、短劇預告或角色形象片。
WAI 工具試試:
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Segment 1: Two Action Leads Fight a Robot Enemy
GOAL: Two male action leads overcome their rivalry and work together to defeat one robot enemy in a grounded sci-fi action scene.
CHARACTER REFERENCE
[Character Reference: @圖片1] Male action lead A. Strictly follow reference face, hairstyle, outfit, silhouette, and body proportions. Do not alter identity or facial structure. Maintain consistent appearance entire sequence.
[Character Reference: @圖片2] Male action lead B. Strictly follow reference face, hairstyle, outfit, silhouette, and body proportions. Different face and body type from @圖片1. No similarity allowed. Maintain consistent appearance entire sequence.
[Character Reference: @圖片3] Robot enemy. Strictly follow reference mechanical design, armor shape, material, scale, and silhouette. Do not morph into a human. Maintain consistent design entire sequence.
CHARACTER lead_A
Male action lead A, grounded realistic movement, tense expression, practical dark jacket, bruised but focused, no supernatural powers, normal human speed, consistent identity across all shots. Reference: @圖片1
CHARACTER lead_B
Male action lead B, different face from lead_A, slightly different build and movement rhythm, tactical casual outfit, controlled expression, no supernatural powers, normal human speed, consistent identity across all shots. Reference: @圖片2
CHARACTER robot_enemy
One heavy humanoid robot enemy, metallic armor, visible joints, mechanical weight, grounded physical movement, no magic glow, no organic face, no duplication. Reference: @圖片3
CHARACTER COUNT LOCK
Exactly 3 characters total: lead_A, lead_B, and one robot_enemy. No additional humans, no extra robots, no crowd, no duplicated characters. Strict count maintained entire scene duration.
ENVIRONMENT
Industrial warehouse interior only location. Concrete floor, metal beams, broken work lights, scattered sparks, dust in the air, cold blue-gray atmosphere, hard practical lighting. No scene change. No additional vehicles or background characters spawning.
CAMERA
Handheld close tracking, low-angle push-ins, fast lateral movement, impact-focused cuts, brief slow-motion only on major hits, over-the-shoulder framing between the two leads and the robot. Camera stays close to bodies and impacts.
CINEMATIC TIMELINE
0-3s [rival tension breaks]:
lead_A and lead_B stand several feet apart, facing the robot_enemy. Robot_enemy steps forward heavily. Concrete floor shakes. lead_A glances at lead_B. lead_B nods once. Both shift into fighting stance.
3-6s [first coordinated attack]:
robot_enemy swings a heavy metal arm toward lead_A. lead_A ducks under the strike. lead_B rushes in from the side and hits the robot joint with a metal pipe. Sparks burst from the impact. Robot_enemy recoils one step.
6-9s [counterattack]:
robot_enemy grabs lead_B by the shoulder and throws him toward the floor. lead_A charges forward and kicks the robot knee joint. lead_B rolls away, recovers, and pulls a loose cable from the ground.
9-12s [team combo]:
lead_B wraps the cable around robot_enemy arm. lead_A grabs the other end and pulls together with lead_B. Robot_enemy loses balance. Camera tracks low across the floor as the robot stumbles forward.
12-15s [finish]:
lead_A and lead_B pull the cable in opposite directions. Robot_enemy collapses to one knee. lead_A lands a final punch to the damaged chest plate while lead_B kicks the robot support leg. Robot_enemy falls backward hard onto the concrete. lead_A and lead_B stand breathing heavily, no handshake, only a brief mutual nod.
AUDIO
No dialogue. Heavy metal impacts, concrete footfalls, robot servo movement, cable tension sounds, short breaths, sparks, warehouse ambience, low percussion hits synced to impacts.
NEGATIVE CONSTRAINTS
blurry, deformed, extra fingers, extra limbs, character duplication, character count change, additional robots, additional humans, face similarity between lead_A and lead_B, identity shift mid-scene, robot turning human, supernatural glow, cartoon style, floating movement, slow motion overuse, text watermark, scene change, physics-defying impacts.