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Basic Shapes
These are your basic shapes. The Cube, The Cylinder, and The Sphere. These shapes are the key to all good art. I know I'm always talking about shapes but this is why. Understanding cubes can help you get a better grasp on perspective. Spheres can help you with drawing heads, faces, even joints. You can use cylinders to map out limbs like the arms and legs. All of these are very useful in their own right. Take some time to study over these and get a good understanding of how to draw them from all different angles
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Basic Shapes
How to Draw Anime/Cartoon Eyes
A lot of people struggle with drawing eyes, it’s a common issue that anyone who wants to draw people run into. Eyes don’t have to be difficult though. Here are a few sheets you can use to help you get a better understanding of eyes and how to draw them. I also included a character I created with many different expressions so you can see how to the eyes in comparison with different emotions. •Take a screenshot if you need to • Study the different shapes that eyes can have • Post a picture of you eye studies in the general discussion
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How to Draw Anime/Cartoon Eyes
Tips for Drawing Legs
When you’re drawing anatomy you want to make it as simple as possible for yourself, especially if you’re a beginner. If you’re having trouble with drawing legs try simplifying them into cylinders and use spheres for the knees. This will help you get a better understanding of the anatomy and help you draw the body better.
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Tips for Drawing Legs
✏️Bridging Construction & Anatomy
These studies compare the Loomis head construction with the actual skull structure underneath. Notice how the jawline, cheekbones, and brow ridge align with the construction lines. Understanding this relationship makes your characters more believable and helps you place features more accurately, no matter the style you draw in.
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✏️Bridging Construction & Anatomy
✏️Constructing Heads from Any Angle (Loomis Method)
Here's a Loomis head rotation drill to push your skills further. These head structures are angled, tilted, and turned to train you to see the head as a 3D form instead of a flat drawing. Practicing these variations will give you the confidence to place features correctly no matter how the head is positioned, making your characters feel more alive and dynamic.
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✏️Constructing Heads from Any Angle (Loomis Method)
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