DECONSTRUCTING GEOMMETRY PART 1
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DECONSTRUCTING GEOMMETRY PART 1
In this two-part course, we’ll cover the fundamentals of Grasshopper by working through a series of design exercises. The sessions focus on breaking down geometries into their basic parts and rebuilding them step by step, helping you understand the logic behind parametric design and develop a clear, practical workflow. All session files are included, so you can follow along during the course and revisit the exercises afterwards at your own pace.
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DECONSTRUCTING GEOMMETRY PART 1
Unlock for $60
DECONSTRUCTING GEOMMETRY PART 1
In this two-part course, we’ll cover the fundamentals of Grasshopper by working through a series of design exercises. The sessions focus on breaking down geometries into their basic parts and rebuilding them step by step, helping you understand the logic behind parametric design and develop a clear, practical workflow. All session files are included, so you can follow along during the course and revisit the exercises afterwards at your own pace.
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DECONSTRUCTING GEOMMETRY PART 1 AND 2
Unlock for $90
DECONSTRUCTING GEOMMETRY PART 1 AND 2
In this two-part course, we’ll cover the fundamentals of Grasshopper by working through a series of design exercises. The sessions focus on breaking down geometries into their basic parts and rebuilding them step by step, helping you understand the logic behind parametric design and develop a clear, practical workflow. All session files are included, so you can follow along during the course and revisit the exercises afterwards at your own pace.
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ARC_PAVILION_TUTORIAL
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ARC_PAVILION_TUTORIAL
In this tutorial, we’ll explore how to use graph mapping techniques in Grasshopper. Specifically, we’ll apply this method to vary the heights of an array of arcs which, when perceived together, generate an architectural space that feels sculptural and fluid. Despite the elegance of the result, the underlying logic is straightforward and easy to understand, making it a great exercise in both parametric design and creative form-finding.
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WAVE_PAVILION
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WAVE_PAVILION
In this Grasshopper session, we design a pavilion starting from two nested polygons. The polygon segments are transformed into upward-facing arcs, creating a dynamic, curving form. By lofting the two arc-based polygons, we generate a continuous surface, which is then panelized. A selected percentage of panels are made semi-transparent, resulting in a visually light, layered architectural skin.
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TOWERED CANOPY
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TOWERED CANOPY
Create “Canopy”, a parametric pavilion in Grasshopper featuring sweeping beams, vertical pillars, and draped fabric-like forms. Learn to use arcs and curves to simulate soft tension, combining structure and flow through parametric control. By the end, you’ll build a fully adjustable system exploring geometry, repetition, and architectural expression.
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SHIFTED_POLYGON
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SHIFTED_POLYGON
In this session, we’ll start with a simple polygon and play with it step by step. By dividing it into points, shifting them around, and moving them upward, we’ll create new connections and patterns. Finally, we’ll give those lines some thickness to turn the flat shape into a light 3D structure. Along the way, you’ll get comfortable with basic Grasshopper tools like curve division, list shifting, and simple transformations.
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INTRODUCTION - GRAPH MAPPING
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INTRODUCTION - GRAPH MAPPING
In this session, we’ll explore how graph manipulation can control the height of divided points on an arc, creating geometric variations that evolve into a 3D form.
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CONE TOWER
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CONE TOWER
In this session, we’ll start with a circle and extrude it in a tapered way, creating a conical surface defined by an angle. From this surface, we’ll extract a percentage to use as our base geometry. On top of that, we’ll build complexity by creating sections at different heights, showing how layered variations can turn a simple tapered extrusion into a dynamic parametric structure.
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GRAPH CANOPY
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GRAPH CANOPY
In this session, we’ll create a canopy defined by three guiding lines. By displacing the lines and extracting their midpoints, we can use a graph mapper to lift one set into flowing arcs. Lofting between the three curves generates a dynamic surface, which we’ll complete with structural profiles that hold everything together. Below you can find a screenshot of the session file for you to follow along with!
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INTERACTIVE POINT DESIGN
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INTERACTIVE POINT DESIGN
In this session, we’ll be introduced to how interactive design is approached in Grasshopper. Using the concept of remapping, we’ll see how re-interpreting values can influence geometry in different ways — from scaling, to displacement, to extrusion length. This exercise shows how a single input (a point on a surface) can drive multiple outputs, forming the basis for more complex interactive systems.
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AL-BAHAR TOWER
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AL-BAHAR TOWER
In this session, we’ll start with a triangular panel system on a façade and use it as the base to generate a new form. Each panel changes its openness depending on the distance to an interactive point — the closer it is, the more open it becomes, while panels farther away remain more closed. This process, which we call interactive point design, shows how simple triangular geometry can evolve into a responsive and dynamic façade system.
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LOOP TOWER
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LOOP TOWER
In this session, we’ll explore how one polygon can be logically derived from another, and how repeating this process in a loop generates a tower-like form. By stacking and connecting the successive polygons, we’ll create a continuous structure that grows step by step, showing how simple rules can evolve into complex parametric geometry.
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LOOP TREE
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LOOP TREE
In this session, we’ll explore how to use loops in Grasshopper to simulate growth systems. Starting from a single line, we’ll apply transformations and recursive logic to generate branching geometries that resemble a tree structure. By controlling factors like direction, length, and scaling, we’ll see how simple iterative rules can create complex, natural-looking forms.
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SINE PAVILION
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SINE PAVILION
In this session, we use Graph Mapper to shape and control a parametric portico structure. By remapping values through custom graph curves, we adjust column heights, beam profiles, and the overall rhythm of the design. The tutorial shows how manipulating data with Graph Mapper can transform a basic setup into a dynamic architectural form, helping students understand both the workflow and creative possibilities of Grasshopper.
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GENERATIVE RIBBON
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GENERATIVE RIBBON
This tutorial demonstrates a physics-based curve relaxation workflow in Grasshopper using Kangaroo. Planar curves are subdivided into point networks and driven by length, bending, and collision constraints to generate smooth, flowing, self-organizing ribbon geometry. The result is a dynamic, editable form-finding system ideal for parametric walls, partitions, and spatial patterns.
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TRUSS SHELL
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TRUSS SHELL
In this session, you’ll learn how to build a parametric wave-driven shell system in Grasshopper starting from two base arcs. The curves are subdivided, displaced using a Graph Mapper, and remapped for precise control over wave height and variation. These curves are then lofted into a continuous shell surface in Rhino, and finally transformed into a structural truss system using LunchBox. This tutorial focuses on clean parametric logic, data control, and transforming geometry into structure.
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