Let’s look at: - Which Listening Environments Need Delays? - What Problem Do Delay Speakers Solve? - What Problem Do Delay Speakers Introduce? - How Do We Solve These Problems? Which Listening Environments Need Delays? Delay Speakers are only necessary in very deep rooms, where in order for the people at the back of the room to hear just as well as the people at the front of the room, you (the sound tech) have to turn your Main Speakers up past their ideal volume until they’re unreasonably loud for the people in the front. What Problem Do Delay Speakers Solve? The main goal of sound reinforcement is to create a listening environment where sound is distributed evenly and with the same acoustic qualities, which ensures that every listener gets the same listening experience regardless of their listening position in the room. So obviously, if the room is very deep and we only have one line of speakers in one depth position (our Mains), we’re going to run into the problem I just outlined where either it’s too loud for the people in the front or too quiet for the people in the back. This is the problem that delay speakers solve. By placing speakers in different depth positions in the room, we can have speakers that are placed closer to our listeners in the back, which allows us to maintain an ideal volume for all of our speakers and all of our listeners. What Problem Do Delay Speakers Introduce? However, delay speakers also introduce a problem that we didn’t have before. The problem is asynchronicity. In order to explain this problem, I’ve got an analogy for you. Let’s say we’ve got 3 people in a racetrack and they’re going to have a race. Person 1 is 100 feet from the finish line, Person 2 is 50 feet from the finish, and Person 3 is 25 feet from the finish. Assuming they all start at the same time and they all run at the same speed, will they cross the finish line at the same time? Of course not. Person 2 gets to start closer than Person 1 and Person 3 gets to start closer than both of them! Based on the current rules, Person 3 will finish 1st, Person 2 will finish 2nd, and Person 1 will finish last. Another way of saying this is that they will run asynchronously. They won’t move through the same space at the same time.