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Garbage Collection in C# — How .NET Cleans Up After You 🧹
Ever wonder what happens to all those objects you new up in C#? The .NET runtime has a built-in janitor — the Garbage Collector — that tracks your memory, cleans up unused objects, and keeps your programs running smoothly. In this post, I break down: - What garbage collection actually is - How generations, marking, and compaction work - Why .NET uses a managed heap - How memory leaks can still happen - And practical tips for writing GC-friendly code Full breakdown here #CSharp #DotNet #Programming #SoftwareEngineering #GarbageCollection #SyntacticSugarDaddy
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Garbage Collection in C# — How .NET Cleans Up After You 🧹
🧠 Functional Programming in C# — Thinking in Functions, Not Objects
C# isn’t just object-oriented anymore — it’s a hybrid powerhouse.Functional programming has quietly taken over how modern C# developers write code. In this new post, I’ll show you: - How delegates and lambdas make functions “first-class citizens” - Why immutability makes your code safer - How LINQ pipelines are pure functional composition - How pattern matching and records make your logic declarative Once you start thinking in functions, you’ll write cleaner, more reliable code — without giving up the structure of OOP. 🧩 Read the full post here #CSharp #FunctionalProgramming #DotNet #SoftwareEngineering #SyntacticSugarDaddy
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🧠 Functional Programming in C# — Thinking in Functions, Not Objects
🎯 Function Delegates in C# — The Secret Glue of the Language
Did you know delegates are what make C# feel both object-oriented and functional? They’re the reason events, LINQ, lambdas, and async callbacks even work. In this new post, I cover: - Why delegates were created (the safer evolution of function pointers) - How they actually work under the hood - How they power events, LINQ, and Unity - The difference between delegates, interfaces, and callbacks Once you really understand delegates, you start seeing them everywhere in .NET. 🧠 Read the full post here What’s the first C# feature you used that relies on delegates? Comment below 👇 #CSharp #DotNet #Programming #SoftwareEngineering #SyntacticSugarDaddy
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🎯 Function Delegates in C# — The Secret Glue of the Language
💾 Serialization in Unity — The Invisible System Saving Your Data
Ever wonder why your variables reset after Play Mode? Or how Unity “remembers” your Inspector edits when you close and reopen a project? It’s all serialization — the invisible backbone of Unity’s Editor and runtime. In this new post, I explain: - What serialization actually is (and isn’t) - How Unity uses it to save scenes, prefabs, and ScriptableObjects - Why changes vanish after Play Mode - How AssetBundles use serialization at runtime - Common gotchas and how to fix them Once you understand serialization, you’ll stop fighting Unity and start working with it. 🧠 Read it here Have you ever lost data in Unity because you didn’t understand serialization? Drop your horror story 👇 #Unity #GameDev #Serialization #CSharp #ScriptableObjects #AssetBundles #SyntacticSugarDaddy
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💾 Serialization in Unity — The Invisible System Saving Your Data
Web Development with C#: The Full-Stack Powerhouse You Forgot About
Most people still think web dev = JavaScript. But with .NET 8 and Blazor, C# can handle your frontend, backend, and database — all in one language. I break down how Razor Pages, ASP.NET Core, and Blazor work together to make full-stack C# development faster and cleaner than ever. 🔗 Read it here #CSharp #DotNet #Blazor #WebDev #ProgrammingEducation
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Web Development with C#: The Full-Stack Powerhouse You Forgot About
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