Hi all. I made a video a while back and I thought it would be a good one to share. I printed a lot of terrain for our game Crystal Collapse using an FDM printer for the first time. Its all very highly stylised into a square grid format (akin to the terrain you'd see in games like Final Fantasy Tactics or Fire Emblem) so not realistic at all, but perfect for the game.
I wanted to paint it in a stylised way too, and I was also conscious that I wanted to minimise the visibility of the lines on the print so I opted to stipple a thick base layer using a cheap, craft acrylic paint, and then proceeded to overbrush a few layers of progressive highlights and then brushed in a layer of shading glaze to add more contrast.
Overall I'd call it a success and I definitely achieved my goals on it.
Check it out and let me know what you think. Would you try this method out yourself, or is there anything you'd personally have done differently?