Learn Lighting Design
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Module One: – Foundations of light
What light does, visibility vs mood, color, angle, movement, basic vocabulary
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Unlock at Level 2
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Module 2: Fixtures and Rigs
Types of fixtures (spots, washes, beams), stage positions, patching basics, DMX and universes (not desk-specific).
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Unlock at Level 3
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Module 3 – Looks and composition
Key/fill/back concepts, beam architecture, contrast, using color and angle to tell a story
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Unlock at Level 4
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Module 4: Cueing and Timing
Cues, chases, transitions, tracking vs non-tracking, building a song or scene from beats and moments (independent of console brand).
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Unlock at Level 5
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Module 5 – Busking and showfiles
How to structure a showfile, groups, palettes, executors, pages—using MagicQ as a demo, but naming concepts so they map to any desk.
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Unlock at Level 6
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Module 6 – Advanced design
Breaking down real shows, reading a brief, storyboarding, plots, paperwork, and “from blank stage to show-ready” projects.
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