SOLUTION:
In your bloom shaders, you want to add this "if statement". To correctly draw the text.
if (input.type == QUAD_TYPE_TEXT) return color;
QUESTION:
I'm currently halfway done with implementing Bloom in my game. I have a problem with text, when using the draw_text_in_frame it renders a rectangle instead of the text. I will attach an image example:
It would be nice if the text could be rendered with the bloom shader. My current workaround is to draw_text after the shaders are done. Like how the buttons in the example are rendered.