Hi || Moro!
I didn't listen and I fucked up.. Completely & totally overscoped the fck outta my first project. I really wanted to try a bit of everything, and in hindsight, that was the main reason I got stuck and lost the momentum. I also didn't properly plan or define the project's scope, so I often had to rewrite core stuff to fit the newer systems. And with thousands of lines, that became a burden.
I had some cool systems working nicely (see my other posts), but I still hadn't nailed down the main gimmick or "thing". Adding more stuff just for the sake of it felt kinda pointless. Project #1 isn't completely dead, it's just on ice for now.
I am still exited for the next project and fully committed to oogabooga and the caveman way.
Failure != Failure
My next project is a 2d diving game. This time I'm taking my sweet time with concepting and planning the project. Instead of infinite* procedural generation, it's going to be level based and I'll handcraft the levels to give them more "depth"
Current scope is:
- Level based
- collecting resources & inventory management
- crafting & upgrading
- quests & npc's (maybe)
- economy
- worldmap with level selection
- maybe even a story
sorry for long read and no pictures (current concept-art is so scuffed i can't show it)
- Jani