Sep '24 (edited) • JOURNEY
Devlog#1
Hi. Wanted to post an update on my project. I guess this kinda isn't an update, since i haven't posted about this earlier. Whatever
My game is an open-world (finite world with world wrapping soo kinda) with procedural generation, crafting, resource gathering, and exploration game. Thats the direction im going for but the game still lacks the twist/gimmick thing.
I have gotten a good amount of systems working in the past month. Listed some of them here:
- Inventory sys
- Chest sys
- Crafting and smelting (basically recipe sys)
- Entity rendering
- Loot tables
- dimensions system (basically just caves and overworld for now)
- biomes system (kinda wip)
- Entity rendering (again)
- Rendering pickup texts
- portal sys and portal pairing (just transitioning between caves and overworld for now)
- Inventory sys (again)
- Chest sys (again)
- Animation sys
- procedural world generation (wip)
Almost a month ago i posted some prototype programmer art. Now after a month, here is some of the NEW prototype programmer art stuff:
Also here is a sped-up video of the sprite making progress: https://youtu.be/UoZVJ6WujOg
I have another sped-up video of me making a massive tree (took me 4 hours). I'll upload it too if anyone is interested.
After +16500 and -9500 lines, I feel the project is coming together nicely. There is still so much to do, like finishing the world gen and biome systems aand getting loading/saving working. After these I think its finally time for content mode.
Looking back, I realize that I kinda fucked up by not planning this project before starting. I think the saying is "biting off more than I can chew". Should have listened to Randy.. However, cutting scope is not on the table and I aint giving up.
Thats it. Thanks
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5 comments
Jani Pe
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Devlog#1
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